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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-03-2010, 03:43 PM
ImpalerNL ImpalerNL is offline
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http://www.wwiiaircraftperformance.o...b-20-10-43.jpg

Vz=26 m/s for the fw190A5 is not possible according to this source. iL2's A5 seems to be pretty accurate with Vz=15 m/s. (without mw50)




What kind of aircraft do you fly on Rambock?

Last edited by ImpalerNL; 12-03-2010 at 03:45 PM.
  #2  
Old 12-03-2010, 04:11 PM
KWM_Rammbock KWM_Rammbock is offline
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Quote:
Originally Posted by ImpalerNL View Post
http://www.wwiiaircraftperformance.o...b-20-10-43.jpg

Vz=26 m/s for the fw190A5 is not possible according to this source. iL2's A5 seems to be pretty accurate with Vz=15 m/s. (without mw50)




What kind of aircraft do you fly on Rambock?

According to this source it does appear that il2 vz fm for the specified aircraft is correct!


As to what aircraft I fly on, it is for the moment a Beech90F starting a b737ng TR in January!



EDIT : great document indeed!! but as you can see, the mass taken in account is 4000kg whereas the il2 model takes these mass in account!
[Mass]
Empty 3391.0
TakeOff 4200.0 is it the MTOW? or is it 4000kg as stated in the document?
Oil 50.0
Fuel 394.0

Last edited by KWM_Rammbock; 12-03-2010 at 04:43 PM.
  #3  
Old 12-04-2010, 06:14 AM
Hans Burger Hans Burger is offline
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In the game, FM is a combination of data in file xxxx and the process of these data by the soft itself.
Only speaking about data without speaking of what is inside the soft, IMHO, is a waste of time and could result to wrong interprétation.
For example, you mention a TakeOff value of 4200, but, are you sure that this value is used during a "virtual" flight ?

In fact, the only way to cut off this kind of discussion about FM (some of them havé started at the initial release of IL2), is that DT provides, when 4.10 will be released, rationals used for FM (of course for new/modified aircraft).
  #4  
Old 12-04-2010, 12:37 PM
II/JG54_Emil II/JG54_Emil is offline
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Quote:
Originally Posted by Hans Burger View Post
In the game, FM is a combination of data in file xxxx and the process of these data by the soft itself.
Only speaking about data without speaking of what is inside the soft, IMHO, is a waste of time and could result to wrong interprétation.
You might be right.
The good thing is that Oleg Maddox made this sim to use RL data and not phantasy data.
He is using a metric system.

In my humble opinion this is the only way to make a simulator that is worth being named as such.

Now when he is using 4000 or 4200 as weight he took the data from somewhere and didn´t phantasize(hopefully).

The question is only from where did he take it.
  #5  
Old 12-04-2010, 03:13 PM
KWM_Rammbock KWM_Rammbock is offline
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Quote:
Originally Posted by Hans Burger View Post
For example, you mention a TakeOff value of 4200, but, are you sure that this value is used during a "virtual" flight ?

obviously no! it will logically decrease during flight between 4200kg to 3806kg(zero fuel weight) but if we already have a 200kg overload at take off, you will always keep those 200kg .

if 4000kg is the TOW, the zero fuel weight is at 4000-394= 3606kg
200kg makes quite a huge difference in the way an aircraft behaves especially for small 4T aircrafts!


Quote:
Originally Posted by Hans Burger View Post
In the game, FM is a combination of data in file xxxx and the process of these data by the soft itself.
Only speaking about data without speaking of what is inside the soft, IMHO, is a waste of time and could result to wrong interpretation.
are you saying then that they modified the raw data to fit the game engine?


Id be realy interested to know what charts oleg has been using to build his flight models!
  #6  
Old 12-04-2010, 04:01 PM
KG26_Alpha KG26_Alpha is offline
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I don't usually post in this manner but.....................

Its called game balancing.

I have missions I created from over 10 years ago and its blatantly obvious what's happened over time to the game.

RL data means nothing in IL2 as the dogfight servers whined and moaned the aircraft were "made more suitable".

Certainly the data is out there now IL2 has been opened up there no hiding it, and (in the right places) the discussion regarding this is of disbelief.

Problem

Put RL data into the game it becomes unbalanced and the whining starts again.

Solution

As before, let the masses win over reality for the sake of sales "Ace expansion pack"
Tweak patches for game balancing.

IMHO

Complete RL data will never be input into the game for all the aircraft it just wouldn't work.

Last edited by KG26_Alpha; 12-04-2010 at 04:23 PM.
  #7  
Old 12-04-2010, 05:34 PM
II/JG54_Emil II/JG54_Emil is offline
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Quote:
Originally Posted by KG26_Alpha View Post
I don't usually post in this manner but.....................

Its called game balancing.

I have missions I created from over 10 years ago and its blatantly obvious what's happened over time to the game.

RL data means nothing in IL2 as the dogfight servers whined and moaned the aircraft were "made more suitable".

Certainly the data is out there now IL2 has been opened up there no hiding it, and (in the right places) the discussion regarding this is of disbelief.

Problem

Put RL data into the game it becomes unbalanced and the whining starts again.

I personally would prefer to fly a simulator, not a game.

Solution

As before, let the masses win over reality for the sake of sales "Ace expansion pack"
Tweak patches for game balancing.

IMHO

Complete RL data will never be input into the game for all the aircraft it just wouldn't work.
The only problem is that Oleg stated that he never balanced the game but used raw RL data only.
  #8  
Old 12-04-2010, 05:45 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by II/JG54_Emil View Post
The only problem is that Oleg stated that he never balanced the game but used raw RL data only.
Please don't be so naive.

Did Oleg personally input the data himself.

I am well aware that the intention was always to have a running updated IL2 series as credible data was made available the aircraft were "adjusted".

The problem is are the Russian TsAGI reports 100% accurate in IL2

Also the captured Fw190 A8 test is a perfect example of incorrect data.

Aircraft weights and bombs, rocket pylons, weapons all have anomalies bias.

Ok last post for me before in this thread......... I get too wound up

Just hope DT address some of these bugs/exploits whatever

Edit: spelling

Last edited by KG26_Alpha; 12-05-2010 at 01:03 AM.
  #9  
Old 12-04-2010, 05:40 PM
JAMF JAMF is offline
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It's a sad state of affairs, that there has to be such a thing as "balancing". No one can experience the real aircraft (unless they fly for a museum) and then they can't experience the simulation of it either.

There is already the choice between difficulty settings. What's keeping the developers (TD or 1C:Maddox) from adding a choice option between "balanced" and "realistic" data?
  #10  
Old 12-04-2010, 06:48 PM
KWM_Rammbock KWM_Rammbock is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Its called game balancing.
ok, well that explains quite a lot of things. it is a shame, in terms of credibility.

looking into the game data, i saw that the russian armement pylones where listed weighing 0kg whereas the german's weigh tonnes...

Nevertheless, i want to thank the daidalos team, for their immense work! looking forward to test their radio navigation mod!

Last edited by KWM_Rammbock; 12-04-2010 at 06:50 PM.
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