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| King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
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#34
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A word of warning: This post came out longer than I think I originally intended, so please take it easy.
@onepiece: Of course, you are right. Certainly there are different types of games and sometimes you just fancy a good shooter or some crazy cars action (e.g. Need for Speed series). You don't need a storyline for these at all. More than that, I believe that some games might have non-orthodox storylines, might be impressions or a bunch of quests, which are not connected. And it's fine. It all depends on the type of the game. However isn't it that a good storyline makes a game complete and mature? Isn't it that there is a difference between a shooter and a game with an interesting (often deep) storyline? Perhaps it's good to know the canon to deviate from it, criticize it or modify it? Certainly one can be a storyline genius and might come up with a good script "just like that". Although, to be honest, I usually found that when I try to write a script "just like that" I am stuck and cannot do it right (sometimes even begin). On the other hand, certain story elements and a pre-defined story structure is there to help you. So when you start with a vision of a script, based on the canon, you usually have a storyline ready and you just fill in the slots. And it's not true that your storyline is not interesting if you make it that way. What I'm trying to say is that I believe that people are hard-wired for stories. And the folks from Hollywood have good reasons to follow storyline patterns, because those paterns work. TBH I didn't play Bioshock (drat, I will get it and play it, since you say it has such a deep story) Yet, many games just amazed me with interesting storylines. Take Lara Croft series or Indiana Jones or Star Wars... You still have all the technical stuff in such games, yet take those brilliant storylines. I remember that some long time ago I discussed the issue of computer game elements with some of my friends. Other than the storyline, as far as I recall, the following elements were mentioned:
Might be something else, I don't remember. Concerning KB, I certainly liked it and enjoyed playing it. What I was saying is that I believe such a game could benefit a lot from having a storyline script, which is more according to the canon. I found KB text-heavy. Yes, I read it all as well and found it interesting, but not everyone will. Look what they do in movies: they cut some great scenes and remove it from the movie entirely, simply to keep the pace (there is no time in the story to fit certain scenes in, despite how great they are). You have a main KB quest, yes. All fine, but to me it's "just another quest", rather than a full storyline. So KB is a set of quests, usually not connected one to the other. The bottom line is, it's nothing which development team couldn't do. It's more like they didn't think it was right. Quote:
Alright, but there is a difference between a well developed 3D character, a flat 2D one and a "background character", which is there to fill the emtpy space. It's a matter of how these characetrs were developed, how their role in the storyline was presented. And even more, it's about the whole storyline approach. What do we know about Baal other than it's a demon, who attacked the city? Last edited by RichardTyler; 12-02-2010 at 09:47 AM. |
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