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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Quote:
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
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#2
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They aren't; it's a CGI movie which for whatever reason is labelled "Storm of War beta" in youtube, but has nothing to do with it:
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#3
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I thought that everybody should know about this meanwhile...
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#4
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With all due respect, Foo'bar, it is not that obvious since we all know that Oleg still have plenty of features that we have'nt seen yet...And when you watch an official interview with Oleg, we assume (
) that what is shown is from SOW. Someone unfamilliar with SOW's development could have been mislead....And let me take this occasion to congratulate you personnally for your impressive contribution to SOW ! Salute ! |
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#5
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S!
Maybe Falcon 4.0 soon turns real, seems the northern guys are bullying around. We flew Falcon 4.0 online as co-op, started from the cockpit with pre-flights and all. That added a LOT to the immersion. Falcon still has stood the test of time, not even the DCS series have gotten even close to it as they lack the dynamic campaign. But sure do have the fidelity in systems etc. now, especially with A10C coming. As said, we do not know what SoW will be except you can not win as Luftwaffe pilot. Fair enough IF everything else is done exceptionally well. Fancy graphics and fidelity do not mean a squat to me if the rest is poop or done halfarsed. But this is not the case with Oleg I think |
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#6
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Could this campaign engine be built with a multi-cpu desktop computer.
Say using months July, August, and September. Input known time, day, altitude, target, for each mission for both sides. Let the AI play out the battle with the limited input of the player or players. A damage model that stays damaged for the approximate time of repair. If some parts of the chain home command were damaged then some flights would not be vectored to the right location making interception a matter of guess and luck. Some flights would not take off due to damaged airfields, although the large open fields used by the RAF would be almost impossible to completely disable for any period of time. Off-line the player would be able to stop, fast forward, etc the campaign. The addition of military ground transport, train routes, etc would add alot of burden, but in this day of multiple CPUs it may be possible. It should be possible for a mulitcpu computer to just keep track of the grid locations of moving aircraft and vehicles that are not in visual contact with the player. I suppose keeping track of AI battles going on over different areas of a large map would be a nightmare of data, unless some formula was used for the outcome of air battles with no player involvement in the area. I know this is awfully simplified, and when you get into the details it probably isn't possible at this time. Edit. While the campaign is going on around you, the option to select an airfield, number of aircraft in your flight, loadout, especially if you want to take a flight over the channel to France to look for targets of opportunity. Where there are triggers to launch interceptors if your spotted. The options could be almost limitless. Or missions like a lone Ju88, going deep into England, to attack a Damn site. Doing these missions with the knowledge that there is a full on war going on around you can be very immersive, not knowing what you will encounter. Last edited by Chivas; 11-28-2010 at 08:15 PM. |
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#7
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Chivas..That sounds cool...I wish one of the up-dates would go into detail about the heart and soul of the game. It would be a nice break from the weekly screen shots.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 11-28-2010 at 07:01 PM. |
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#8
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Greetings.
Well I see it more like Flanker35M here. Falcon4 was a total dynamic strategy game with 3D build on top of it. That was very impressiv! You just have to like US jets though I loved it. As for BoB. I strongly hope to see more then just srcripted events that I have to play with! Sperrle, Mölders or Pohl doesent matter The combination of a complex strategic, dynamic developement (in real time, as it was in F4) based on user input (your missions flow by yourself) is the kick.Atleast, I'd like the idea to be able to chose my targets, like Flanker35M pointed out. It would be easy to get the home chain at the canal with stukas/JU88 at night and so on..... So, to make it worth the effort, what you do HAS TO MAKE AN IMPACT. Or why else putting in any effort? A scripted campaign based on historical missions was already in orginal IL2. But as I see it, it wasnt one of its strong points. Hopes are high to see something more convincing in Olegs Battle of Britain. Cheers Dietger Last edited by Dietger; 11-28-2010 at 07:04 PM. |
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#9
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Quote:
Keep in mind that all is connected...so whether you take out a spot light, radar, or command you will have an effect...at least, this is my understanding.
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#10
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Oleg has said that the FMB design will be very similar to IL2, but with a few more toys to play with, I think the SoW campaign will be very similar to IL2's DCG.
But with the Battle Of Britain only lasting a few months the missions could be much more detailed. One other thing, I was looking at a screen shot of the Beaufighter the other day and I don't think the first RAF squadron went operational with it until late 1940, and were not up to speed until Jan 1941....so prehaps Oleg is also covering the night air war into 1941 as well ? ( think there was a screen shot of He111 in night scheme? ) Does anyone remember any comments on night combat? |
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