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#1
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Yeppers, I'm very attached to my nick and have been using it for decades. I'm not that active at bear's pit tho, haven't played JA2 in a couple of years. Even if the 1.13 mod is great, but a bit unstable, I find the TB a bit too slow for my taste after the SPM experience. But I'll get back to 1.13 when a stable version comes out, one with all the great new functions Headrock and co. has added.
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#2
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Everythings back to normal, happy days whoo hooo!
Btw Paco-Taco does say Miguel is hiding in Cali Cantinos, might be a small error ![]() @R@S the latest JA2 1.13 is pretty stable, just played wf6.06, it`s just one of those games I have to replay every year or so, no matter what top notch pc I have |
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#3
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Quote:
I finished the Skyrider mission and script this weekend. To limit abuse I implemented some rules, like the player needs to have fuel if a MedEvac is to be used, the player will also lose his car, if he has one. But that only comes into play if the service is used more than twice, before that it costs nothing. I've placed a few fuel containers around the map, the player needs to carry at least one around just in case of an emergency. Now off to more testing, which actually is starting to get fun again. I've made some tweaks on weapons and will check those as well. |
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#4
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Hey R@S, do you need any new weapons made?
I used to model weapons for CSS years ago and I made an M1 Garanda and M107 .50 BMG for the Immortal Baddass BE5 mod that were never implemented. The reason I'm asking is I personally own a Steyr Mannlicher Elite in .308 Win and I'd love to be able to bust some heads in 7.62 with one. =D PS. This is my baby;
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#5
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Sure, I'm always looking for new babies to add
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#6
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How about a CBJ MS weapon system? The more that I research this baby, the more and more impressed I become.
Honestly, it's hard for me to imagine a better weapon for CQB. Any chance of seeing it in game? More here: http://www.gotavapen.se/gota/cbj/cbj_ms.htm |
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#7
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Hi everyone !
I'm here again to post one of my multiple questions. Like R@S I'm snowed in so I can take some hours testing and playing. Here's the question : In your army base, you can't hire militia directly. They spawn regularily, based on your "general wealth". You can send them everywhere or simply keeping them to defend your base in case you don't play with the "Base takeover" BSM option activated. But why can you only fire them ? What is the point in firing some of your militia men or all of them ? Because at least, some new ones will come with time. So I don't understand why you ONLY could fire them. Thanks in advance Nat
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Remember to breathe just before pulling the trigger ! |
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