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Men of War: Assault Squad Sequel to the critically acclaimed real-time tactics game Men of War

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  #1  
Old 11-24-2010, 07:17 PM
Korsakov829 Korsakov829 is offline
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Quote:
Originally Posted by Twan View Post
You obviously know the enemy is there, you should be able to fire at him without waiting for the second, possibly fatal, shot to have a target to place your cursor on.
A game can only go so far.
Perhaps a mark target function. It would have to act like a ghost though, with the image of the tank only staying 30 seconds after the tank goes a certain distance. The function would have to have a recharge time of 2 minutes.

Last edited by Korsakov829; 11-24-2010 at 07:26 PM.
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Old 11-24-2010, 07:57 PM
Twan Twan is offline
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I do not mean to create an artificial target, just the ability to raise and lower the direct control aimpoint into the air, so you can shoot at something that you cannot see that might otherwise be impossible or difficult.
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Old 11-24-2010, 08:07 PM
Korsakov829 Korsakov829 is offline
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That would be rather difficult. But if you create an artificial target, you can do this and get even more out of it.
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Old 11-24-2010, 09:20 PM
Twan Twan is offline
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Yeah maybe, even a solid little wall to have something to aim at would help.
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