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IL-2 Sturmovik The famous combat flight simulator.

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Old 11-20-2010, 10:20 AM
kendo65 kendo65 is offline
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[QUOTE=Daniël;199705]
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Originally Posted by kendo65 View Post
I assumed they were 110s, but on a closer look? Flying in vics and the plan of the trailing edge of the wings is more Hampden-like (or maybe just a trick of perspective).

QUOTE]

It's a BR.20 Not a Bf110 or a Hampden.
Forgot about the Italians. Oh well, there goes another conspiracy theory...
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Old 11-20-2010, 10:33 AM
Sutts Sutts is offline
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A quick question Oleg please....

It's my understanding that .303 ammo would at best make lots of small holes in an airframe and hopefully some of those holes would be in vital equipment and fuel and oil lines which could be ignited by the incendiary rounds. I also remember you saying that in SoW rifle caliber ammo will make a small hole exactly where it hits while cannon shells will produce more visible damage such as the large holes and torn skin we see in the He 111 shot.

What I'm wondering is what produced the damage we see in that shot of the heavily damaged He 111? There is a .303 equipped Spitfire behind it but the damage is not consistent with those guns.

Was it flak perhaps or another cannon armed Spitfire nearby?


Thanks!
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Old 11-20-2010, 11:34 AM
Tree_UK
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Hi Oleg, thanks for the update, i have a question though regarding pic number 5 of the third set, the shot up heinkel shows some wonderful damge features on the tail and on the fuselage, but on the wings it looks like some big ink splodges, is this just a detail setting or is it still WIP. Thank you.
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Old 11-20-2010, 11:52 AM
tityus tityus is offline
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I failed to post before and this reply wil be at the 20th page. I hope you still reading Oleg...

I may have failed to read, but I saw only what apparently is a toggle for the undercarriage. To have separate UP and DOWN commands for the Undercarriage instead of using the same key, would be very beneficial for the simpit builders out there.

Please, consider it...

Quote:
Bolelas: Can anyone tell me if the game will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard?
Quote:
Where's the problem, use a flip switch, up and down each give the same signal, just like in IL2.

The only thing you should make sure is, that the switch is in down position before you lift off - can't go wrong.
On the ground, one would have to flip switches to match the condition of the aircraft spawn in game - otherwise you would have reversed states. This can be an issue if a mission have planes attached do another, in-flight, or for an airstart mission. However, this suggestion is a practical low cost approach that shouldn't be discarded. It's very cost-effective, for its compromise.

Quote:
Blackdog: An instantaneous switch would just send the command "gear up", but having a two-way switch that stays in place would trasmit "gear up...gear up...gear up..." all the time
Although, i think that you can get around this limitation by using certain kinds of circuit design for your custom controller.
Blackdog is right. There are some boards out there that act the way a simpit needs: they send one pulse of a user programmed key when the switch is flipped and another when it is flipped back. By sending a key instead of having it "pressed" all the time, it avoids "shrinking" of the keyboard or matrix conflicts... and depending on the project, it won't drain excessive current.

té mais
tityus
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