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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I am sorry you have such bad experience with MDS. Honestly, I don't recall any issue reports from you. If I missed them, I apologize. :\ I also noticed that you are under the impression that RRR does not work with coops. It should. May I ask on how you tested this? Perhaps I can help.
As for official release, I'm not the one to disclose such things. I hope you understand. |
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#2
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Thank you so much , Zuti MDS is awesome.
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#3
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Isn´t discussing mods in this forum against its own rules?
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#4
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It's being discussed as one component of the 4.10 patch Team Daidalos is working on.
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#5
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MODs are "bad", but one MOD will be included in one official patch.
Maybe the "bad" 6DOF can be included too? And please, can we have at least 100º of FOV for us with widescreen monitors? I don't have one single real major bug with 6DOF, so I don't understand wht it isn't never included as one official patch. Just need to revamp some official cockpit models. These 3 points will be all I and a great amount of community wants in a new offical patch: Moving Dogfight Server, 6DOF and full view in widescreen monitors, without the need to use the most buggy "mod". I don't like to use hundreds of mods, but I can't fly without 6DOF anymore, and like to have decent FOV in my 22" monitor, and is cool to attack some moving column of cars in a DF server. These points are a must, and I don't care if they will be delivered "officially" or as "bad mods". Just want to use my hardware to improve my experience. Last edited by LoBiSoMeM; 11-22-2010 at 08:22 AM. |
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#6
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Yes, I second that. Ability to set custom FOV for single monitor would be great. I use 106 for 16/9 aspect. The game grants this ability for triple head so why not for single wide screen?
I play now using San's FOV Changer (drinks on him!) but sometimes gets into trouble. It's nice that I can have the zoom on a anolog axis through it though. |
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#7
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Quote:
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#8
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Not only the word "just", but also the word "some" does not fit in there. It's more like, "All existing cockpit models should be remodeled, most of them quite extensively". Which is equal to several hundreds (if not thousand) of man-hours.
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#9
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Quote:
I don't said it's "so trivial", I'm just priorizing things. But even with the original pits, isn't great trouble with 6DOF, by the way. No need so big work to do today. It's fully functional in "mods". Last edited by LoBiSoMeM; 11-22-2010 at 09:27 AM. |
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#10
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Quote:
I see. |
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