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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Freycinet, Luthier once said that (for him) SoW's FM was a complete step-up on Il-2, so much so that he had to re-learn to fly (so to speak). I think the game is reaching new boundaries with regards to realism in the FM department.
But I have to agree, none of the videos seem to show anyone having a go at flying a complete mission. |
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#2
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As people, who attended the fair told, there was a huge crowd on the BoB stand and a line to each computer where BoB was demonstrated. So, basically, no one could spend more then a few minutes in game, because he was pushed by the next guy in the line. Who, obviously, would start the same stuff from the very beginning. Plus, most of the people wanted to try and see as much BoB features as possible, instead of just playing one complete mission, which they would be able to do anyway, at home, when the BoB comes out. PS Regarding the sounds. You, actually, can hear a faint in game sound in some videos. But again, according to those, who were there, there was so noisy, that people had to shout to each other, even being face to face close. Last edited by SaQSoN; 11-09-2010 at 07:28 PM. |
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#3
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FM in BoB has some close behaviour of the Il-2 series. Howevere it is rewritten from zero using some time more complex formulas and as a result - more precise behaviour in some flight situations. Onthe shot most guys who is very familiar with Il-2 maxed our complexity settings wew impressed by the following thing... they were get damages with inaccurate use of engine, with some incorrect settings for the flight, using other than neccessay prop pitch, etc... The newbies were using default settings for the novices that we set ourselves on the booth that to preven the postings something like nothing is working in that comlex sim... we want to have newbies as a customer as well as hardcore. I will also post not in this but probaly in the next update or in interview for the SimHq the difficulty settings, and all possible controls settings in the sim that to make everything clear for the communty. then will answer quesition. Then next update will post the builder screens that to explain some new features. Etc... |
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#4
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the more advanced engine management sounds nice !!
please dont forgett to ad a "pilots manual" for every flyable plane concerning the "needed" settings to keep your engine "save" limits like these are always nice to know ![]() as an example ! Last edited by JG53Frankyboy; 11-10-2010 at 05:47 PM. |
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#5
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Splitter |
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#6
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Looking forward to getting the info about the difficulty and control options. Any chance you could put up some images of what the campaign/career mode will look like? It looks like BoB is really going to rock! C_G |
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#7
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"Any chance you could put up some images of what the campaign/career mode will look like?"
yes a little more infos from the campagne and editor will be nice |
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#8
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Here was Luthier's original post: It's quite different. It took a lot of time for me to readjust and to actually learn to shoot things down again. I needed some convincing that the new feeling was indeed better. The most convincing argument was lots and lots of guncam footage, where time and again I saw the guys keep having the exact same kind of trouble lining up and hitting targets that I myself was having. Lower speeds also feel different. It's so much fun to just barnstorm in a Tiger Moth, flying through hangars, or doing loops under the Tower Bridge at 45 mph. The joystick input has a lot more than what we had with Il-2. You can adjust your settings of course. he was talking about the FM Link: http://forum.1cpublishing.eu/showthr...118#post143118 |
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#9
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Joystick input have nothing common with programming of FM. It is just game adjustments for the different of the joysticks types and not everybody even can adjust it for the most close feel of response comparing to real aircraft. It is real problem with which we all need to live. In a common with FM programming of joystick the FIXED input-response to controls MUST be just one joystick on the market and this joystick must have all players. Hope you understand what I told here. who knows how to adjust the input curves will get the most realistic feel. |
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#10
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Yes, I understand you now. I had though, initially, that when Luthier said it took him time to readjust to the game that it had something to do with the flight-model. I can see, though, how external matters (like the air-masses as you say) would make a difference too. This is great to hear. I can't wait to try and shoot a single-engine plane down in SoW
Thanks for answering our questions. |
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