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IL-2 Sturmovik The famous combat flight simulator.

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Old 11-08-2010, 09:47 PM
WTE_Galway WTE_Galway is offline
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Quote:
Originally Posted by bf-110 View Post
Another old thing I´m not sure,but.

Is it me or the planes look to have nitroglicerine instead of fuel?
When you touch the ground,your plane explodes,even if you do it very gently.

Flying a Mig are we
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Old 11-10-2010, 01:17 AM
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Spudkopf Spudkopf is offline
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I almost forgot one other immersion idea that I have long thought about, this is in regards to the damage display states of non AI ground targets such as aircraft parked on airfields.

Currently the states consists of only the two, normal and destroyed, what I’d like to see is an effect based mid state much like that of AI controlled aircraft, this would not require extra modelling as the effect state would consits of smoking and or burning.

For me this would allow you to know if you have actually hit your strafing target and make the whole task somewhat more atmospheric (just like those gun cam footage videos that pop up from time to time, showing the parked burning bombers), it would also allow further strafing runs to be more focused.

Additionally once an object is burning, then like an AI aircraft it can eventually explode and thus be counted as destroyed.

As I spend most my time down in the weeds this kind of atmospheric addition would add greatly to the immersion factor for me.
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Old 11-10-2010, 04:25 PM
Fafnir_6 Fafnir_6 is offline
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Originally Posted by Spudkopf View Post
I almost forgot one other immersion idea that I have long thought about, this is in regards to the damage display states of non AI ground targets such as aircraft parked on airfields.

Currently the states consists of only the two, normal and destroyed, what I’d like to see is an effect based mid state much like that of AI controlled aircraft, this would not require extra modelling as the effect state would consits of smoking and or burning.

For me this would allow you to know if you have actually hit your strafing target and make the whole task somewhat more atmospheric (just like those gun cam footage videos that pop up from time to time, showing the parked burning bombers), it would also allow further strafing runs to be more focused.

Additionally once an object is burning, then like an AI aircraft it can eventually explode and thus be counted as destroyed.

As I spend most my time down in the weeds this kind of atmospheric addition would add greatly to the immersion factor for me.
+1

Fafnir_6
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