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IL-2 Sturmovik The famous combat flight simulator.

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Old 11-08-2010, 09:10 PM
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Spudkopf Spudkopf is offline
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G’day Daidalos Team

I have a few ideas/thoughts that I think may enhance the immersion of Il2 a little, these suggestions may not be at all possible to implement but I thought I’d run them up the flag pole anyway.

1. After landing would it be nice if an AI vehicle, say a tanker or a transport was to trundle across to the parked planes, I realise that this may only be possible to be implemented for AI aircraft as they appear to have pre-designated parking places, while player aircraft on the other hand can stop almost anywhere and I doubt that an AI vehicles would be smart enough to find you, I guess there may also be the problem of the AI vehicle running into the players aircraft, but it would give a nice finishing touch to a mission.

2. In the same vein it would be nice if the crash cart or fire tender was to race over to you when you screw up a landing.

3. Slow speed collisions: after landing I generally will go to the effort of parking my ride, usually out of sight in the trees or in a hanger, on the odd occasion I do have extremely slow speed collisions with objects, mainly trees as these tend to have quite unpredictable collisions zone boundaries, however the resulting damage like wings being torn off, engine fires or even entire aircraft explosions seem to be a tad over modelled, all I’m asking is the if speed of a collision can be taken into account so if a slow speed collisions of an aircraft does occur then result could be immobilisation instead in stead of destruction.

4. Flares and AAA, I understand that it was practice (especially for Luftwaffe units) to use recognition flares when landing to alert the airfield defences to the approach of a friendly aircraft, allowing them to ark up when no flares are sited. This could be simulated by the request for landing message, if the player does not request landing permission then the defences could open up on the offending plane.

Sorry if these ideas seem lame or silly, but I have been thinking about them for quite some time.
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  #2  
Old 11-08-2010, 09:13 PM
Ltbear Ltbear is offline
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Quote:
Originally Posted by Spudkopf View Post
G’day Daidalos Team

I have a few ideas/thoughts that I think may enhance the immersion of Il2 a little, these suggestions may not be at all possible to implement but I thought I’d run them up the flag pole anyway.

1. After landing would it be nice if an AI vehicle, say a tanker or a transport was to trundle across to the parked planes, I realise that this may only be possible to be implemented for AI aircraft as they appear to have pre-designated parking places, while player aircraft on the other hand can stop almost anywhere and I doubt that an AI vehicles would be smart enough to find you, I guess there may also be the problem of the AI vehicle running into the players aircraft, but it would give a nice finishing touch to a mission.

2. In the same vein it would be nice if the crash cart or fire tender was to race over to you when you screw up a landing.

3. Slow speed collisions: after landing I generally will go to the effort of parking my ride, usually out of sight in the trees or in a hanger, on the odd occasion I do have extremely slow speed collisions with objects, mainly trees as these tend to have quite unpredictable collisions zone boundaries, however the resulting damage like wings being torn off, engine fires or even entire aircraft explosions seem to be a tad over modelled, all I’m asking is the if speed of a collision can be taken into account so if a slow speed collisions of an aircraft does occur then result could be immobilisation instead in stead of destruction.

4. Flares and AAA, I understand that it was practice (especially for Luftwaffe units) to use recognition flares when landing to alert the airfield defences to the approach of a friendly aircraft, allowing them to ark up when no flares are sited. This could be simulated by the request for landing message, if the player does not request landing permission then the defences could open up on the offending plane.

Sorry if these ideas seem lame or silly, but I have been thinking about them for quite some time.
Just goin over the hill with the tanker....landing with damedge your met by fire trucks and ambulances......
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Old 11-08-2010, 10:05 PM
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bf-110 bf-110 is offline
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Another old thing I´m not sure,but.

Is it me or the planes look to have nitroglicerine instead of fuel?
When you touch the ground,your plane explodes,even if you do it very gently.
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Old 11-08-2010, 10:47 PM
WTE_Galway WTE_Galway is offline
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Originally Posted by bf-110 View Post
Another old thing I´m not sure,but.

Is it me or the planes look to have nitroglicerine instead of fuel?
When you touch the ground,your plane explodes,even if you do it very gently.

Flying a Mig are we
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Old 11-10-2010, 02:17 AM
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Spudkopf Spudkopf is offline
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I almost forgot one other immersion idea that I have long thought about, this is in regards to the damage display states of non AI ground targets such as aircraft parked on airfields.

Currently the states consists of only the two, normal and destroyed, what I’d like to see is an effect based mid state much like that of AI controlled aircraft, this would not require extra modelling as the effect state would consits of smoking and or burning.

For me this would allow you to know if you have actually hit your strafing target and make the whole task somewhat more atmospheric (just like those gun cam footage videos that pop up from time to time, showing the parked burning bombers), it would also allow further strafing runs to be more focused.

Additionally once an object is burning, then like an AI aircraft it can eventually explode and thus be counted as destroyed.

As I spend most my time down in the weeds this kind of atmospheric addition would add greatly to the immersion factor for me.
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Old 11-10-2010, 05:25 PM
Fafnir_6 Fafnir_6 is offline
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Quote:
Originally Posted by Spudkopf View Post
I almost forgot one other immersion idea that I have long thought about, this is in regards to the damage display states of non AI ground targets such as aircraft parked on airfields.

Currently the states consists of only the two, normal and destroyed, what I’d like to see is an effect based mid state much like that of AI controlled aircraft, this would not require extra modelling as the effect state would consits of smoking and or burning.

For me this would allow you to know if you have actually hit your strafing target and make the whole task somewhat more atmospheric (just like those gun cam footage videos that pop up from time to time, showing the parked burning bombers), it would also allow further strafing runs to be more focused.

Additionally once an object is burning, then like an AI aircraft it can eventually explode and thus be counted as destroyed.

As I spend most my time down in the weeds this kind of atmospheric addition would add greatly to the immersion factor for me.
+1

Fafnir_6
  #7  
Old 11-11-2010, 04:50 AM
Avimimus Avimimus is offline
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Quote:
Originally Posted by bf-110 View Post
Another old thing I´m not sure,but.

Is it me or the planes look to have nitroglicerine instead of fuel?
When you touch the ground,your plane explodes,even if you do it very gently.
I'm often bouncing off the ground. I shouldn't, but it happens. Safely.

You might be under-estimating the sheer speed. It is difficult to judge in a sim and rates of descent and vectors don't always match the direction your heading.

I'm not saying your wrong, but simply that my personal experience is that aircraft are too forgiving in this regard (we might be flying different aircraft as well eg. Il-2 tail impacts on takeoff, vs. P-51 radiator scoop eating dirt).
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Old 11-12-2010, 02:24 PM
ImpalerNL ImpalerNL is offline
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An update for the stock skins of the bf109?

right now the G10 and G6 late share the same skin

G10



G6/AS



Im sorry for the swastikas, but i couldnt find any good pictures without them.

Last edited by ImpalerNL; 11-12-2010 at 02:45 PM.
  #9  
Old 11-12-2010, 02:51 PM
csThor csThor is offline
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Err ... no. Both types have a unique texture.

Texture sharing affects the K-4s, the Yak-3s and the Fw 190 A-5s and D-9s (plus some which may escape my now).
  #10  
Old 11-12-2010, 03:24 PM
ImpalerNL ImpalerNL is offline
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The profiles i showed are just examples.
But how do you know wich skin is used the most?
Still the G6/AS could use a new skin.
Purple with green isnt exactly know as standard Luftwaffe cammo?

Last edited by ImpalerNL; 11-12-2010 at 03:31 PM.
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