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IL-2 Sturmovik The famous combat flight simulator.

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Old 11-08-2010, 03:01 PM
Jack_Aubrey Jack_Aubrey is offline
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I would like to see some better AI for ground and naval unit, it doesn't seem reallistic that a under attack ship keep the same course it would be wonderfull to see the ship trying to avoid the torp; right now i have to see the time that the torp planes get to the fleet and make them avoid the torp by changing their course at the FMB.
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Old 11-08-2010, 04:44 PM
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ElAurens ElAurens is offline
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It was explained some time ago that ships are not AI controlled. They only can follow a pre-determined course. The only way they can react to enemy action is to fire, or not fire, their weapons.

They will not even maneuver to aviod collisions with their own unit members.
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Old 11-08-2010, 05:10 PM
Bobb4 Bobb4 is offline
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Quote:
Originally Posted by ElAurens View Post
It was explained some time ago that ships are not AI controlled. They only can follow a pre-determined course. The only way they can react to enemy action is to fire, or not fire, their weapons.

They will not even maneuver to aviod collisions with their own unit members.
Hopefully modders either 3rd party or subcontracted will soon fix that.
I am sure once the full scope of the entire game hits modders will be in heaven
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Old 11-08-2010, 09:51 PM
WTE_Galway WTE_Galway is offline
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Originally Posted by ElAurens View Post
It was explained some time ago that ships are not AI controlled. They only can follow a pre-determined course. The only way they can react to enemy action is to fire, or not fire, their weapons.

They will not even maneuver to aviod collisions with their own unit members.
Having a trigger in FMB which causes carriers to launch fighter cover when threatened would make naval missions a lot more interesting.

Lighting on ships that moves with the ship would be wonderful indeed.
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Old 11-08-2010, 09:57 PM
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Good ideas, though I doubt that ships in a combat zone would be showing any lights.

It's something I pray for when driving my sub in SH4...

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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
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Old 11-09-2010, 08:00 PM
Jaguar Jaguar is offline
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Originally Posted by ElAurens View Post
Good ideas, though I doubt that ships in a combat zone would be showing any lights.

It's something I pray for when driving my sub in SH4...

Not to be sarcastic but how do you think the naval ships kept from colliding at sea? Even the most modern Aircaft carrires have low level lighting for the air crews.
Hear is just a quick find

http://www.gwpda.org/naval/lights.htm

Anchors away my Boys Anchors away, until we met again we sail at break of day........
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Old 11-09-2010, 08:21 PM
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If you are building a complex mission in the FMB, with lots of ships moving about, crossing paths, starting at different times, etc... It can happen.

I did a bit of the beta testing for "White Sun, Blue Sky" and the very first problem I found was a carrier hitting a freighter at the mouth of Pearl Harbor. Both ships sank.

It happens.
Now that was sarcastic...

IDK if WWII ships already had complex light systems like modern ones.
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Old 11-09-2010, 08:46 PM
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Xilon_x Xilon_x is offline
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the ww2 the ship use light and airplane use bengala for light in the night BENGALA you remember the tube launcher to spitfire? yes launch bengala for light in the sky also swordwish.
loock this english carrier approach to TARANTO in the night and sfordwish use bengala for night attak the italian ship use lights.
this is original video 6 series of movies.
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Old 11-09-2010, 09:37 PM
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Now that was sarcastic...

IDK if WWII ships already had complex light systems like modern ones.

I was not being sarcastic. During testing of the campaign made by "Chuck Older" a carrier collided with a freighter at the mouth of Pearl Harbor on the Hawaii map. It was just a course placement error that was done when building the map in the FMB. It's very easy to have these problems if you have ships running very close to each other, as it's quite hard to see their actual course trace in the FMB unless you zoom way in and follow each one. That takes a lot of time on a map with lots of things happening at once. And it's why testing of user made campaigns is essential.
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
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Old 11-08-2010, 09:00 PM
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Quote:
Originally Posted by Jack_Aubrey View Post
I would like to see some better AI for ground and naval unit, it doesn't seem reallistic that a under attack ship keep the same course it would be wonderfull to see the ship trying to avoid the torp; right now i have to see the time that the torp planes get to the fleet and make them avoid the torp by changing their course at the FMB.
Avoiding the torpedo would be a kinda difficult,since ships handling and speed...

But I never noticed ships could collide.
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