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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-08-2010, 12:06 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Ltbear View Post
The way these guys work, and what they can do is just amazing. Since they not are using the simulator, but work outside the simulator these guys and there work is something the IL2 series could benefit from....

Im impressed.....

watch the vidio, its worth it...

http://a2asimulations.com/forum/view...p?f=23&t=22663
Il-2 and BoB - don't make mistakes with the names. It is two diferent series
Sorry what I should look there? More polygons and greate size textures? Starting procedure on spit that show shorness of this porcedure comparing to real in several times?
No selfshading, some time incorrect scaling, etc? No damge modeling at all? No working for the damage internal construction? Modeling of weapons, ballistics, explosions with pices with calculation of their hits? Should I list other things which there are totally absent or that are more complex than the whole their work?

Just several for understanding:
Their work is for single aircraft in air. No any other things of combat flight simulation that need to be running simultaniosly on the one PC. And means absence of hundreds other important things that are present in combat sim and eating resources of processor, video, etc...

For each thing there are compromisses that need to be done due to way more things to be calculated simultaniosly in a combat sim comparing to the sim where only one aircraft can fly...

Nevertheless, as I told in the past we plan to release in future special third party tools that will allow to put new content in our new series using our rules and limits for combat flight sim.

So I expect some of MS third party developers that are doing aircraft for MSFS will also develop for our sim as well. Especially if the speech is about military WWII (at the beginning of series life) and sport piston engines planes.

Last edited by Oleg Maddox; 11-08-2010 at 12:29 PM.
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  #2  
Old 11-08-2010, 12:35 PM
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+1

"Just several for understanding: Their work is for single aircraft in air. No any other things of combat flight simulation that need to be running simultaniosly on the one PC. And means absence of hundreds other important things that are present in combat sim and eating resources of processor, video, etc...

For each thing there are compromisses that need to be done due to way more things to be calculated simultaniosly in a combat sim comparing to the sim where only one aircraft can fly..."


Nothing more to be said, compromises has to be done so there's no point comparing.
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Old 11-08-2010, 12:41 PM
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Feathered_IV Feathered_IV is offline
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If third party addons can eventually be made for SoW, it would probably be of mutual benefit if other companies could produce SoW-compatible aircraft. Maybe a situation where AI only is available to all, but the flyable/FMB ready version must be purchased. That way onliners could incorporate them.

One area I always thought SoW could exploit is the vintage civil aircraft market that FSX users have traditionally enjoyed. Imagine flying a Dragon Rapide from Croydon to Dover in Oleg's Britain.
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Old 11-08-2010, 04:06 PM
MACADEMIC MACADEMIC is offline
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Question Future in Cloud Computing?

Interesting thread and reply by Mr. Maddox.

It would be great to one day have the complexities of a single aircraft simulator combined with the complexities BOB is trying to achieve. I wonder if this could be done by the use of cloud computing, where all complex computations would be done at a central computer farm, and video, audio and effects be delivered to the users via very fast connection, similar to today's HD streaming movies.

Possible?

MAC
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Old 11-08-2010, 04:20 PM
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II wonder if this could be done by the use of cloud computing, where all complex computations would be done at a central computer farm, and video, audio and effects be delivered to the users via very fast connection, similar to today's HD streaming movies.
Something like OnLive? In a combat sim? God I hope not. While it is beneficial for some games but for complex flight sims and especially for online game play where low pings are a must I find this anything but useful.

Maybe for FSX.
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Old 11-09-2010, 01:51 AM
IceFire IceFire is offline
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Originally Posted by Feathered_IV View Post
If third party addons can eventually be made for SoW, it would probably be of mutual benefit if other companies could produce SoW-compatible aircraft. Maybe a situation where AI only is available to all, but the flyable/FMB ready version must be purchased. That way onliners could incorporate them.

One area I always thought SoW could exploit is the vintage civil aircraft market that FSX users have traditionally enjoyed. Imagine flying a Dragon Rapide from Croydon to Dover in Oleg's Britain.
I kind of hope it doesn't go that way. It would be both annoying to me as a player as well as a potential mission or online scenario builder where a portion of my possible audience was restricted because they haven't subscribed to the micro transaction model. It gets worse when you're trying to be competitive and the top level aircraft are not available unless more money is paid. I'd rather pay $30 for the latest update and get a dozen aircraft than $5 for one.

May not make sense except when I factor in that every time I see this model used ... it always costs more to own everything.
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Old 11-09-2010, 02:28 AM
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Oleg 1, Ltbear 0
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  #8  
Old 11-09-2010, 06:15 AM
fireflyerz fireflyerz is offline
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Final Score...

Ltbear, interesting
LukeFF, not
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  #9  
Old 11-09-2010, 06:38 AM
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zapatista zapatista is offline
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Final Score...

Ltbear, interesting
LukeFF, not
fireflyer "the jaffa cake" contribution to this forum so far = zero
LukeFF's contribution to il2 and this forum = high

i rest my case
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  #10  
Old 11-09-2010, 06:42 AM
fireflyerz fireflyerz is offline
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Shhhhhhhhhh little boy.
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