![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Quote:
Sorry what I should look there? More polygons and greate size textures? Starting procedure on spit that show shorness of this porcedure comparing to real in several times? No selfshading, some time incorrect scaling, etc? No damge modeling at all? No working for the damage internal construction? Modeling of weapons, ballistics, explosions with pices with calculation of their hits? Should I list other things which there are totally absent or that are more complex than the whole their work? Just several for understanding: Their work is for single aircraft in air. No any other things of combat flight simulation that need to be running simultaniosly on the one PC. And means absence of hundreds other important things that are present in combat sim and eating resources of processor, video, etc... For each thing there are compromisses that need to be done due to way more things to be calculated simultaniosly in a combat sim comparing to the sim where only one aircraft can fly... Nevertheless, as I told in the past we plan to release in future special third party tools that will allow to put new content in our new series using our rules and limits for combat flight sim. So I expect some of MS third party developers that are doing aircraft for MSFS will also develop for our sim as well. Especially if the speech is about military WWII (at the beginning of series life) and sport piston engines planes. Last edited by Oleg Maddox; 11-08-2010 at 12:29 PM. |
|
#2
|
||||
|
||||
|
+1
"Just several for understanding: Their work is for single aircraft in air. No any other things of combat flight simulation that need to be running simultaniosly on the one PC. And means absence of hundreds other important things that are present in combat sim and eating resources of processor, video, etc... For each thing there are compromisses that need to be done due to way more things to be calculated simultaniosly in a combat sim comparing to the sim where only one aircraft can fly..." Nothing more to be said, compromises has to be done so there's no point comparing.
__________________
Last edited by addman; 11-08-2010 at 12:38 PM. |
|
#3
|
||||
|
||||
|
If third party addons can eventually be made for SoW, it would probably be of mutual benefit if other companies could produce SoW-compatible aircraft. Maybe a situation where AI only is available to all, but the flyable/FMB ready version must be purchased. That way onliners could incorporate them.
One area I always thought SoW could exploit is the vintage civil aircraft market that FSX users have traditionally enjoyed. Imagine flying a Dragon Rapide from Croydon to Dover in Oleg's Britain. |
|
#4
|
|||
|
|||
|
Interesting thread and reply by Mr. Maddox.
It would be great to one day have the complexities of a single aircraft simulator combined with the complexities BOB is trying to achieve. I wonder if this could be done by the use of cloud computing, where all complex computations would be done at a central computer farm, and video, audio and effects be delivered to the users via very fast connection, similar to today's HD streaming movies. Possible? MAC |
|
#5
|
||||
|
||||
|
Quote:
Maybe for FSX.
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
|
#6
|
|||
|
|||
|
Quote:
May not make sense except when I factor in that every time I see this model used ... it always costs more to own everything.
__________________
Find my missions and much more at Mission4Today.com |
|
#7
|
||||
|
||||
|
Oleg 1, Ltbear 0
|
|
#8
|
|||
|
|||
|
Final Score...
Ltbear, interesting LukeFF, not
|
|
#9
|
||||
|
||||
|
fireflyer "the jaffa cake" contribution to this forum so far = zero
LukeFF's contribution to il2 and this forum = high i rest my case |
|
#10
|
|||
|
|||
|
Shhhhhhhhhh little boy.
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|