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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 11-08-2010, 04:06 AM
speculum jockey
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Unfortunately ATI seems to be rather uninterested what Maddox Games does. IIRC Oleg once complained that they never answered his calls for technical support so that MG had to fiddle with ATI problems on their own. Nvidia was a lot more responsive, hence the traditional edge their cards have in Il-2. I don't know if that's changed ...
Nvidia had excellent OpenGL support which accounted for their edge over ATI. Since SOW is going the DX9/10/11 route I imagine it will be even footing again. Like I said before, there were countless games ATI ran just as well or better than Nvidia, and they all had that "Nvidia" logo at the beginning.

Nvidia better get their act together and stop worrying about getting their logo on games. Nobody buys Call of Duty/MOH/WOW, sees the Nvidia logo, and then goes out and buys an Nvidia card. People who are smart enough to buy and install a video card are smart enough to look at a GPU chart and see that there are better options for less money that Nvidia's current offerings.

Personally I want to see them regain some ground from ATI so that ATI will drop their prices even further.
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Old 11-08-2010, 04:21 AM
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Richie Richie is offline
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Won't the Hyperlobby make a place for Storm Of War right after it comes out just like they did with the 2001 IL-2 Demo and so on. Hyperlobby is the only way to go for online play...right?
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Old 11-08-2010, 08:41 AM
II/JG54_Emil II/JG54_Emil is offline
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Won't the Hyperlobby make a place for Storm Of War right after it comes out just like they did with the 2001 IL-2 Demo and so on. Hyperlobby is the only way to go for online play...right?
I would expect SOW not to need Hyperlobby at all.
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Old 11-08-2010, 09:01 AM
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Really? There would be a base gathering point and then other arenas?
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Old 11-08-2010, 11:40 AM
Red Dragon-DK Red Dragon-DK is offline
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I would expect SOW not to need Hyperlobby at all.
Of course SOW needing HL. Dont you fly VR - Virtual Battlefield, Vow, Blue VS Red ect? So of course SOW will be justified in HL. Just because some believe a product they have not seen yet is fantastic, is no reason to be naive.
I want to belive SOW will be good. But I dont know before I have seen it. Will it be complete - No I dont think so. But in time - mabye - like IL2 1946. One can only hope
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Old 11-08-2010, 12:07 PM
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JG52Uther JG52Uther is offline
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It will all depend on how SoW ios played online.For all we know it could be a system similar to RoF,through master servers.A seriously flawed system that would be...
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Old 11-08-2010, 03:08 PM
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Here's a screen of the Hyperlobby for people who may not realize the amount of online play that IL-2 gets. Probably very few. When Storm Of War comes out about two weeks later probably half to three quarters of the population of Hyperlobby will have purchased it and IL-2 1946 will become what IL-2 2001 has become, a classic sim that will be loads of fun for people with older systems. Thousands of Storm Of War converts have got to go some where to fly in the new "Spits VS 109s", "Warclouds" and other Dogfight arenas not to mention the online wars etc. and I don't think they can do it without the Hyperlobby.
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Old 11-08-2010, 05:41 PM
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Oleg has already mentioned a global dedicated server set up, some time ago as I recall.

I think HL will be redundant, but we will just have to wait and see.
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Old 11-08-2010, 07:56 PM
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F19_Klunk F19_Klunk is offline
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Originally Posted by speculum jockey View Post
Nobody buys Call of Duty/MOH/WOW, sees the Nvidia logo, and then goes out and buys an Nvidia card. People who are smart enough to buy and install a video card are smart enough to look at a GPU chart and see that there are better options for less money that Nvidia's current offerings
.

I see that u are not into marketing or have any clue about consumor behaviour
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  #10  
Old 11-08-2010, 07:58 PM
Insuber Insuber is offline
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Talking A wild forecast here

I searched a game development glossary with the typical duration of each step. Here are my findings, and if Oleg's "BETA" is a real beta, we are some 4-5 months from Gold master, and (presumably) at least 6-7 months from game relase. Adding the complexity of SoW and the amount of bugs I would add at least 3-4 months to the standard times ... Fall 2011? IMHO of course. I cannot understand how this matches with Oleg's previous forecasts and statements about the budget constraints ... unless we will get a flawed version "à la RoF", which I hope not.

**********************
First playable

The first playable is the game version containing representative gameplay and assets, this is the first version with functional major gameplay elements. It is often based on the prototype created in pre-production. Alpha and first playable are sometimes used to refer to a single milestone, however large projects require first playable before feature complete alpha.First playable occurs 12 to 18 months before code release.

Alpha

Alpha is the stage when key gameplay functionality is implemented, and assets are partially finished. A game in alpha is feature complete, that is, game is playable and contains all the major features. These features may be further revised based on testing and feedback. Additional small, new features may be added, similarly planned, but unimplemented features may be dropped. Programmers focus mainly on finishing the codebase, rather than implementing additions. Alpha occurs eight to ten months before code release.

Code freeze

Code freeze is the stage when new code is no longer added to the game and only bugs are being corrected. Code freeze occurs three to four months before code release.

Beta

Beta is feature and asset complete version of the game, when only bugs are being fixed. This version contains no bugs that prevent the game from being shippable. No changes are made to the game features, assets, or code. Beta occurs two to three months before code release.

Code release

Code release is the stage when all bugs are fixed and game is ready to be shipped or submitted for console manufacturer review. This version is tested against QA test plan. First code release candidate is usually ready three to four weeks before code release.

Gold master

Gold master is the final game's build that is used as a master for production of the game.

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I will be glad to be proven wrong by Oleg, of course
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