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#21
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I'm no programmer although I do have some basic knowledge... If implemented right, imagine what it could do to boost the number of planes in air battles and overall details. Procedural programming should have been focused on long time ago IMO. It is good to see GPU-s developing in that direction.
Maybe OT, but games like Infinity show that the capabilities are endless.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#22
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#23
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Please show me some screenshots with the "huge difference" between Water=2 in an actual ATI card and Water=4 in equally actual NVIDIA card and come back again. Just some number in conf.ini mean nothing. In 2010 people still don't understanding that Water=3/4 are OPTIMIZATIONS to 3.0 shaders in the "Stone Age"... Even my HD 4850 have 4.0 shader model... Last edited by LoBiSoMeM; 11-08-2010 at 11:48 AM. |
#24
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![]() If you look back through my posts you will see some videos that no one ever challenged. . |
#25
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OT again but this video for Infinity blew my mind, imagine the hours you could spend farting around in this universe, jeez. If only someone can make a new X-wing, or Tie fighter out of this engine ![]() http://www.infinity-universe.com/Inf...=113&Itemid=93 |
#26
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Now you can better understand why procedural programming is a step in the right direction.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#27
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It will be interesting to see if DX11 will have an affect on SOW. If WOP is any indication we aren't going to be that bad off even with current hardware. As Oleg mentioned they will unlock features over time as they continue to develop the sim. I certainly hope SOW is a success for them. Just looking at that City Demo says that if they can take advantage of some of those newer card capabilities the future is pretty bright. |
#28
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Here are some comparisons: GPU & RAM tests nVidia vs. ATI
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#29
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As I suspected his test is at 1440X900 with his card is really only going to show CPU scaling... You can say the same about my 1920X1200 being more video card scaling... Last edited by JG27CaptStubing; 11-08-2010 at 09:10 PM. |
#30
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Think about this one: Heaven DX11 Tessellations benchmark is heavly sponcered by nVidia, and... nVidia whipes the floor with ATI/AMD benching that...
But in the only game (Stalker Call of Pripyat) that really makes a lot of use of Tesselation its totaly the other way around and the ATI/AMD cards basicly crush the nVidia cards wen benching that, Weird huh? ![]() |
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