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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-07-2010, 07:42 PM
JG27CaptStubing JG27CaptStubing is offline
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Something new on the front of Nvidia's Tessellation video. What is the card? It's most likely the 580.

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Old 11-07-2010, 08:05 PM
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I think this tesselation technology could be some serious stuff also for SoW.
Hopefully Oleg has taken it into account.
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Old 11-07-2010, 08:36 PM
KG26_Alpha KG26_Alpha is offline
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Something new on the front of Nvidia's Tessellation video. What is the card? It's most likely the 580.
]
Endless City

2 billion polygons

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Old 11-07-2010, 09:10 PM
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Endless City

2 billion polygons

I'm no programmer although I do have some basic knowledge... If implemented right, imagine what it could do to boost the number of planes in air battles and overall details. Procedural programming should have been focused on long time ago IMO. It is good to see GPU-s developing in that direction.

Maybe OT, but games like Infinity show that the capabilities are endless.
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Old 11-07-2010, 09:43 PM
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I'm no programmer although I do have some basic knowledge... If implemented right, imagine what it could do to boost the number of planes in air battles and overall details. Procedural programming should have been focused on long time ago IMO. It is good to see GPU-s developing in that direction.

Maybe OT, but games like Infinity show that the capabilities are endless.
The GPU most likely won't be the bottleneck when it comes to the number of planes or other active objects. Especially given that SoW's models have a relatively conservative polygon count. We don't know yet how CPU-heavy SoW's AI will be, but I have no doubt that new damage and flight models will take a toll.
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Old 11-08-2010, 03:42 PM
JG27CaptStubing JG27CaptStubing is offline
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The GPU most likely won't be the bottleneck when it comes to the number of planes or other active objects. Especially given that SoW's models have a relatively conservative polygon count. We don't know yet how CPU-heavy SoW's AI will be, but I have no doubt that new damage and flight models will take a toll.
It's difficult to say... IL2 had a pretty good balance between Graphic Load on the GPU and of course FMs AI Damage etc on the CPU. IL2 scaled very well over the years and that tells me the code was pretty tight from a developer point of view.

It will be interesting to see if DX11 will have an affect on SOW. If WOP is any indication we aren't going to be that bad off even with current hardware. As Oleg mentioned they will unlock features over time as they continue to develop the sim. I certainly hope SOW is a success for them.

Just looking at that City Demo says that if they can take advantage of some of those newer card capabilities the future is pretty bright.
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Old 11-08-2010, 03:56 PM
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It's difficult to say... IL2 had a pretty good balance between Graphic Load on the GPU and of course FMs AI Damage etc on the CPU. IL2 scaled very well over the years and that tells me the code was pretty tight from a developer point of view.

It will be interesting to see if DX11 will have an affect on SOW. If WOP is any indication we aren't going to be that bad off even with current hardware. As Oleg mentioned they will unlock features over time as they continue to develop the sim. I certainly hope SOW is a success for them.

Just looking at that City Demo says that if they can take advantage of some of those newer card capabilities the future is pretty bright.
Actually IL2 is pretty CPU intensive. High end cards are overkill for it. You would be much better of with a powerful CPU when playing IL2 than GPU.

Here are some comparisons:

GPU & RAM tests

nVidia vs. ATI
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Old 11-08-2010, 09:07 PM
JG27CaptStubing JG27CaptStubing is offline
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Originally Posted by T}{OR View Post
Actually IL2 is pretty CPU intensive. High end cards are overkill for it. You would be much better of with a powerful CPU when playing IL2 than GPU.

Here are some comparisons:

GPU & RAM tests

nVidia vs. ATI
I never found that to be entirely true at 1920X1200... I agree it weighed in more on the CPU but it scaled quite well in terms of FPS when throwing a high end card on it. Especially with the mods and eye candy stuff.

As I suspected his test is at 1440X900 with his card is really only going to show CPU scaling... You can say the same about my 1920X1200 being more video card scaling...

Last edited by JG27CaptStubing; 11-08-2010 at 09:10 PM.
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Old 11-08-2010, 01:28 PM
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Originally Posted by T}{OR View Post
I'm no programmer although I do have some basic knowledge... If implemented right, imagine what it could do to boost the number of planes in air battles and overall details. Procedural programming should have been focused on long time ago IMO. It is good to see GPU-s developing in that direction.

Maybe OT, but games like Infinity show that the capabilities are endless.

OT again but this video for Infinity blew my mind, imagine the hours you could spend farting around in this universe, jeez. If only someone can make a new X-wing, or Tie fighter out of this engine

http://www.infinity-universe.com/Inf...=113&Itemid=93
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Old 11-08-2010, 02:20 PM
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Now you can better understand why procedural programming is a step in the right direction.
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