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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 11-07-2010, 02:47 PM
R@S R@S is offline
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This is a vanilla bug, not related to BSM. I don't think it's fixable either since it's part of the renderer code and that's still not released(and prolly never will be).

I made some progress with the 3d models this weekend, thanks to Deadhead. I can now export existing game models, import them to 3DSM and edit them, and then export them to the game format again. I guess I'll have my hands full the coming weeks
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Old 11-07-2010, 04:30 PM
Dr.Q Dr.Q is offline
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TYVM for the explanation - looks like the mechanic didn't work because the cash was in the bank, everything is fine now.

One more question: is it possible to add new static sectors onto the world map? I'd really like to see BE5 Cali Cantinos Airfield once again.. And the Reloaded maps have such a nice airport
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  #3  
Old 11-07-2010, 04:51 PM
Nat_Crelk Nat_Crelk is offline
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I'm a BE5 Nostalgical too.
But as I know, R@S has added an "Airfield" near Cali-Cantinos.
It doesn't looks like the one in BE5 but it's still fine.

R@S => Is it the Deadhead convertor (the last link) that you've sent to me in the PM ?
Or his convertor is another one ?
And could you put it in the modding part ?

Thx

Nat
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Old 11-07-2010, 05:51 PM
R@S R@S is offline
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Quote:
Originally Posted by Dr.Q View Post
One more question: is it possible to add new static sectors onto the world map? I'd really like to see BE5 Cali Cantinos Airfield once again.. And the Reloaded maps have such a nice airport
As Nat said, the Airfield map from reloaded is already added. But be advised, the maps from reloaded uses a new mesh for the chain-link fences, something the e6 engine has problems with. I noticed while testing that if a grenade explodes near the fence it will CTD. To avoid frustration, stay away from them when fighting, it's the only way to avoid it, sorry.

Maps from BE5 is in a different format, I don't think they're compatible with 7.62

Quote:
Originally Posted by Nat_Crelk
Is it the Deadhead convertor (the last link) that you've sent to me in the PM ?
Or his convertor is another one ?
And could you put it in the modding part ?
Yep, the ActExp.dle is the exporter in the link I sent you(mod kit). Put it in the 3ds MAX 5 plugin folder and you'll get the ACT file format as an option when you export a model. Since western computer systems use a comma(,) as a seperator, you need to change it to a dot(.) in the regional settings of you OS. (Control Panel -> Clock, Language and Region -> Change the date, time or number format -> Additional settings -> Decimal symbol: . (not comma) )

Last edited by R@S; 11-07-2010 at 05:55 PM.
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Old 11-07-2010, 06:02 PM
Nat_Crelk Nat_Crelk is offline
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Quote:
Originally Posted by R@S View Post
Yep, the ActExp.dle is the exporter in the link I sent you(mod kit). Put it in the 3ds MAX 5 plugin folder and you'll get the ACT file format as an option when you export a model. Since western computer systems use a comma(,) as a seperator, you need to change it to a dot(.) in the regional settings of you OS. (Control Panel -> Clock, Language and Region -> Change the date, time or number format -> Additional settings -> Decimal symbol: . (not comma) )
Nice to see you in direct on the forum !

As I haven't tried to add the plug-in to 3DSM, I wonder why I need to change the coma to a dot ?
I don't understand why have I to do so.

Thx
Nat
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  #6  
Old 11-07-2010, 06:09 PM
R@S R@S is offline
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Quote:
Originally Posted by Nat_Crelk View Post
As I haven't tried to add the plug-in to 3DSM, I wonder why I need to change the coma to a dot ?
I don't understand why have I to do so.
If you open up an ACT file you'll notice it's full of numbers separated with a dot, comma and semi-colon. In Russia, where the ACP exporter was created, they use a dot as a separator. In western countries we use a comma. The exporter takes the symbol for a separator from the OS, and if you have a western OS that will be a comma and it will result in a corrupted ACT file the game can't use. That's why
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  #7  
Old 11-08-2010, 01:25 AM
Nat_Crelk Nat_Crelk is offline
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Ah ok.
Thanks for all.

I've found a website which you probably know about but if not, there's the linky.

And there's another one. Here you've many other links too.

These are two weapons sites I want's to share, because you'll probably find one thing or two which could be interesting to add to your mod.

Nat
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  #8  
Old 11-11-2010, 01:33 AM
Kyle Kyle is offline
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R@S,

Now you're in the model-making business too?

WOW!

Your blood cells must look like a stream of 7's, 6's, and 2's!

I'll check out the first post for the latest updates, but I've been having some system issues. The latest?

I need to replace my system battery (yes, my computer IS that old!).

Have to run. Keep on amazing us!
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