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IL-2 Sturmovik The famous combat flight simulator.

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Old 11-05-2010, 07:04 PM
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furbs furbs is offline
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one thing that ive noticed is the lack of sun glare from a bright high sun when people have looked almost right into it...prob still WIP though
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Old 11-05-2010, 08:50 PM
The Kraken The Kraken is offline
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Quote:
Originally Posted by furbs View Post
one thing that ive noticed is the lack of sun glare from a bright high sun when people have looked almost right into it...prob still WIP though
From Russia with love:

Quote:
- When you look through the scope, you can not turn my head more than 45% (approx)
- Skill of bots is now defined by a set of characteristics: a review, the tactics, aerobatics, etc. situation is possible when the bot sees well, but as soon merges fight. I'm in a duel in the opponent was a bot who was obviously ill with the review. He did not see me until the moment of firing at him, after leaving me to a split, he immediately lost me again and flew in a straight line to a new attack on it.
- A decrease in speed begin to notice the visual lobe
- With a dive to sleep on the maximum thrust too Unscrew the screws and lamp immediately began to swim in butter, until the complete loss of visibility
- The sun must be blind, but on the last day it broke by accident
- The flame burns through skin
- During a flight without a separate cockpit displays aircraft which shows damage to various systems with the degree of damage
- Still remembered that in the settings of control is a button "to weaken the belt." Accordingly, when the weakened belts angles of rotation of the head more, but shakes his head when maneuvering stronger
- Watched the view from the cockpit under the water, really like under water)). not included in the silt look at falling into the water.
- Asked Elijah if still planned to implement a delay to the actions of pilots, well, that is, as if the pilot pulls the hand and it takes time and, accordingly, abort the previous action in the performance of the new. Ilya said that this is sort of implemented. I myself did not check, was forgotten once the flights.
Sounds to me like there was simply a bug with the sun glare effect. Some interesting info otherwise as far as it's understandable...
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Old 11-05-2010, 09:01 PM
Necrobaron Necrobaron is offline
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Regarding Kraken's post:

Geez, the little details they are modelling are amazing. Loosening the safety harness for better visibility at the increased risk of body movement during hard maneuvering is pretty neat.

By "flame burns through skin" are we to infer that fire will now dynamically burn through aircraft aluminum?
________
Suzuki Concept X History

Last edited by Necrobaron; 04-26-2011 at 08:38 AM.
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Old 11-05-2010, 09:08 PM
SaQSoN SaQSoN is offline
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By "flame burns through skin" are we to infer that fire will now dynamically burn through aircraft aluminum?
1. Now any part of the plane (and not only engines, or fuel tanks, as it was in IL-2) can catch fire.
2. If a part burned for too long, it turns into damaged state (if not already).
3. The fire can spread onto neighboring parts, i.e. you may catch fire somewhere in the middle of a wing and then, in some time the whole plane, from nose to tail will be ablaze, if you don't manage to extinguish it somehow.
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Old 11-05-2010, 09:24 PM
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philip.ed philip.ed is offline
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That's awesome.
Will oxygen, say if the fire was in the cockpit, cause the flames to be more fierce. SO if we turned the oxygen supply off, the flames would go out?
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Old 11-06-2010, 05:28 AM
SaQSoN SaQSoN is offline
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Originally Posted by philip.ed View Post
That's awesome.
Will oxygen, say if the fire was in the cockpit, cause the flames to be more fierce. SO if we turned the oxygen supply off, the flames would go out?
If the fire is in cockpit, IRL you would be concerned how to get out ASAP and not how to extinguish it. Because oxygen, or not, you'll get a severe burns in the matter of seconds. IL-2, IMO is way more forgiving in that part, i.e. it gives you much more time when the plane is burning, then you'd have IRL.

PS. BTW, that's what AI does in game, they may try to extinguish the flames somehow, when a wing or tail burns. But if fire gets too close to the cockpit, they just bail out.

Last edited by SaQSoN; 11-06-2010 at 05:33 AM.
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Old 11-06-2010, 11:17 AM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by SaQSoN View Post
If the fire is in cockpit, IRL you would be concerned how to get out ASAP and not how to extinguish it. Because oxygen, or not, you'll get a severe burns in the matter of seconds. IL-2, IMO is way more forgiving in that part, i.e. it gives you much more time when the plane is burning, then you'd have IRL.

PS. BTW, that's what AI does in game, they may try to extinguish the flames somehow, when a wing or tail burns. But if fire gets too close to the cockpit, they just bail out.
Yes, I agree! Although I'm sure I've read a pilot report where the fire was coming from the oxygen tank, and he turned it off (first) in order to stop the flames coming out of the mask! As the d-type oxygen mask uses an open-flow system.
This is quite complex though, and the fact that what you have said is programmed into the AI is awesome.
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