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IL-2 Sturmovik The famous combat flight simulator.

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Old 11-05-2010, 02:57 PM
F19_lacrits F19_lacrits is offline
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Originally Posted by addman View Post
IL-2 is basically a DirectX 8 game (with some DX9 features that came later on) and it was written for hardware avaliable at the time thus the reason why people with super rigs even today see stuttering in certain parts of the game. SOW on the other hand is written with multi-core cpu, modern GPU and massive RAM allocation capabilities -thanks to the x64 exe- so don't be surprised if your computer might run SoW BETTER than IL-2.

BTW, a 32-bit OS is restricted to 3GB of RAM no matter how much you stuff in it, not 2GB that someone mentioned.
Il2 supports DX8, but most of the development went into OGL support.. That's why nvidia cards run better with IL2 than AMD/ATI cards.
The RAM restriction of 32-bit Windows is 4GB. Then peripheral devices like graphic card, controllers etc. hog some RAM. That's why you won't get full 4GB available when Windows is launched. On average you get a little over 3 to 3.5GB available in Windows.
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Old 11-05-2010, 03:02 PM
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Originally Posted by F19_lacrits View Post
Il2 supports DX8, but most of the development went into OGL support.. That's why nvidia cards run better with IL2 than AMD/ATI cards.
The RAM restriction of 32-bit Windows is 4GB. Then peripheral devices like graphic card, controllers etc. hog some RAM. That's why you won't get full 4GB available when Windows is launched. On average you get a little over 3 to 3.5GB available in Windows.
I stand corrected, totally forgot about the OpenGL part
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Old 11-05-2010, 03:21 PM
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AWESOME! Look forward to more videos leaking out.
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Old 11-05-2010, 07:50 PM
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Originally Posted by F19_lacrits View Post
Il2 supports DX8, but most of the development went into OGL support.. That's why nvidia cards run better with IL2 than AMD/ATI cards.
The RAM restriction of 32-bit Windows is 4GB. Then peripheral devices like graphic card, controllers etc. hog some RAM. That's why you won't get full 4GB available when Windows is launched. On average you get a little over 3 to 3.5GB available in Windows.
I don't get where all people get this idea that a 32-bit windows OS can only use 4Gb of memory. Ever heard of PAE? The limit for 32-bit Windows 2003 Server Datacenter Edition is 128Gb!

http://www.microsoft.com/whdc/system...AE/PAEdrv.mspx
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Old 11-05-2010, 07:59 PM
undercut undercut is offline
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I don't get where all people get this idea that a 32-bit windows OS can only use 4Gb of memory. Ever heard of PAE? The limit for 32-bit Windows 2003 Server Datacenter Edition is 128Gb!

http://www.microsoft.com/whdc/system...AE/PAEdrv.mspx
Ok but.. that OS is for servers... I don't think many people use that type of OS for gaming.
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Old 11-05-2010, 08:51 PM
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Ok but.. that OS is for servers... I don't think many people use that type of OS for gaming.
There are no problem at all using Windows 2003 for gaming... I've played a lot of games on 2003 server and I've recently had many good games of RoF on a Windwos 2008R2 Server (64-bit though as there are no 32-bit editions of 2008R2). Naturally my prime gaming rig is a window 7 64-bit but now we are discussing theory here
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Old 11-05-2010, 09:09 PM
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There are no problem at all using Windows 2003 for gaming... I've played a lot of games on 2003 server and I've recently had many good games of RoF on a Windwos 2008R2 Server (64-bit though as there are no 32-bit editions of 2008R2). Naturally my prime gaming rig is a window 7 64-bit but now we are discussing theory here
Interesting. I'll have to educate myself on this operating system. Does this OS require a specific CPU or MoBo or special kind of RAM to use more than 3.5 gb?

Last edited by undercut; 11-05-2010 at 09:13 PM.
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