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IL-2 Sturmovik The famous combat flight simulator.

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Old 11-05-2010, 12:25 PM
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Rodolphe Rodolphe is offline
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There's a "Dark Bow" shadow effect on forest, ahead of this flying No. 302 Polish Fighter Squadron Hurricane. It seems to impact as well the isolated trees.
It's particularly visible around 3'35" and 3'45" on this 720p Full screen video.




...

Last edited by Rodolphe; 11-05-2010 at 12:33 PM.
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Old 11-05-2010, 12:28 PM
Dano Dano is offline
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Originally Posted by Rodolphe View Post
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There's a "Dark Bow" shadow effect on forest, ahead of this flying Hurricane. It seems to impact as well the isolated trees.
It's particulary visible around 3'35" and 3'45" on this video at 720p Full screen.



...
Shadows/LOD popping in I reckon.
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Old 11-05-2010, 01:24 PM
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mazex mazex is offline
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The interesting thing is that either all our whining about colour palettes etc has been used as input or we have been crying about some old build while they have had this build for a long time which quite frankly looks amazing to me...

Ok, a bit too much saturation (color) maybe but heck - there are hedge rows, trees placed where you expect them, no weird shade of violet and the whole landscape looks like someone enabled a lot of shaders that where of on the dev shots we have seen (which is probably the thing we have not seen before)...

Conclusion - the discussion if sim <insert name> maybe looks better etc was for no good - BoB is the xxxx - and that's good

Lesson (as many times before) - believe in Oleg!

Last edited by KG26_Alpha; 12-28-2010 at 02:52 AM.
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Old 11-05-2010, 02:05 PM
The Kraken The Kraken is offline
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Originally Posted by mazex View Post
The interesting thing is that either all our whining about colour palettes etc has been used as input or we have been crying about some old build while they have had this build for a long time which quite frankly looks amazing to me...

Ok, a bit too much saturation (color) maybe but heck - there are hedge rows, trees placed where you expect them, no weird shade of violet and the whole landscape looks like someone enabled a lot of shaders that where of on the dev shots we have seen (which is probably the thing we have not seen before)...
Repeating myself here, but for me it's the complete opposite. All of what is shown here was already part of the development updates in one form or another. It's definitely great to see everything integrated and working finally, but I fail to see any new shaders, textures, objects etc...

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Lesson (as many times before) - believe in Oleg!
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