![]() |
|
|
|
#1
|
|||
|
|||
|
Quote:
If that's a fact, I want a sauce! Apart from a few months this year when a new driver version was incomparable, IL2 has run perfectly on my last three ATI cards. ed: ran allright on my old Voodoo3 as well |
|
#2
|
|||
|
|||
|
He didn't say ATI couldn't run IL-2.
|
|
#3
|
|||
|
|||
|
I had ATI and NVIDIA cards during the almost 10 years of IL2 lifespan, and it runs fine in both brands...
As any other PC game in modern VGAs... Pointless discussion! Today, IL-2 will runs better in better ATI card if you compare with a weak NVIDIA card, and will runs better in one better NVIDIA card if you have an old ATI card, as any game out there... But even today, with x64 OS, lots of RAM, faster HDs, multicore processors, +1GB VGAs, people still disabling Vsync in "ATI cards" to prevent "ATI stutters"... Really strange logic!!! I can run Il-2 1946 using an ATI HD4850 with just 512MB, with Vsync, AAX8, AFX16, 1680X1050, etc, without any stutter, just using a good amount of ram and a fast processor... Amd the "water" is the same as an NVIDIA card... The big bottleneck in IL-2, as in ANY good flight sim, is the CPU. Any decent and strong VGA can run IL-2 really OK, and probably will run BoB... Last edited by LoBiSoMeM; 11-03-2010 at 03:22 AM. |
|
#4
|
|||
|
|||
|
T.}{.O.R did say it didn't run it as well.
That's not my experience at all, so I am curious. |
|
#5
|
|||
|
|||
|
NVidia GTX 580 will most likely be released next week.(9th of November)
http://www.gnd-tech.com/main/content...d-Release-Date Last edited by Baron; 11-03-2010 at 09:36 AM. |
|
#6
|
|||
|
|||
|
I heard it's just a paper launch to get people off buying the new Ati 69**
|
|
#7
|
||||
|
||||
|
Quote:
Can't recall way back, but with the latest ATI cards there are issues with drivers and IL2. Just browse Battle-Fields.com and see for yourself. Also - why was water = 4 supported only by nVidia cards at first? EDIT: Just to be clear about this, I am thinking of going AMD(GPU) for my next build. SoW or no SoW, AMD(GPU) it is better value for the money. Unless prices change in the 2011.
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories Last edited by T}{OR; 11-04-2010 at 02:00 PM. Reason: water = 4 |
|
#8
|
|||
|
|||
|
Quote:
I've got a 5870 (got it ASAP when released and I'm soon to get a second) and when the initial drivers had "issues" a simple atioglxx (driver component) transplant from a slightly older driver fixed it. Not long after the drivers were fixed and I haven't had any problems with unmodified drivers since, maybe, May. As for the water setting? I believe it was based on which OpenGL shader was supported - ATI drivers currently support shader 3.2 (I believe) and Nvidia supports 4.1. I believe The Game uses 3.0. |
|
#9
|
|||
|
|||
|
The atioglxx.dll file and the issues you had to sort with it are long gone on my computer. 10.8 fixed just about everything.
|
|
#10
|
|||
|
|||
|
No its not the same, there's a huge difference with Water=4
ATI 1/2 Nv 1/2/3/4 Regarding tessellation. Have a look at the video in the post below and then imagine damage modelling on the aircraft done the way it is in the Alien v triangles "Map" demo Last edited by KG26_Alpha; 11-07-2010 at 10:02 PM. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|