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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 11-03-2010, 12:37 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Triggaaar View Post
have a better understanding of the game's use of Physx and Tesselation, and whether it matters if we go nvidia or amd (ATI).

Didn't Oleg mention a long while back that they were using their own physics engine????

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Originally Posted by Triggaaar View Post

Nope, that's another lost soul with his torch out
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  #2  
Old 11-06-2010, 12:20 AM
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Originally Posted by swiss View Post
WTF?

It's the final lap, they have a publisher and and a demo for nvidia.
This is the first time the light at then end of tunnel seems to be indeed daylight.

Who's the publisher I missed that one

...Oh on the edit..1c Soft Club

Last edited by Richie; 11-06-2010 at 12:47 AM.
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  #3  
Old 11-06-2010, 12:44 AM
swiss swiss is offline
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Who's the publisher I missed that one
Oleg just said he has one, but not who it is.

But we got another source, which i trust by now; and that means ubi.
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Old 11-02-2010, 03:50 PM
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A release in 2011 is NOT OK for me.

SoW is become more and more a neverending story like HALO, Duke Nukem Forever or Stalker. On the one hand, i can understand Oleg. He wants to make the simulation perfect. But on the other hand the wishes of the community are sometimes disgusting (different facial expressions or wind shear in perfection).

Sure Oleg could model some motion captured snails at the runway at last...

I am very disappointed about the promises of Oleg. "SoW will have thousands of players until october 2010..bla bla bla..."
I am willing to wait as long as the game is in final state when released. I'm fed up with 'half-done' titles being released every day now for the past few years. So, in a big NO I don't agree with you. If the had the chance to released in 2010 and decided to polish it up more before release - I welcome the decision wholeheartedly.

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Originally Posted by klem View Post
If that doesn't run SoW which has been in development for 7+ years(?) then I won't bother buying it. Also SoW's only going to be 32bit. I expect the 64 bit version will run even better if it ever gets developed but that would take another 2 weeks :^)

Oleg confirmed there will be a x64 exe. On a similar note - DCS A-10C is a x64 sim, first ever released. So my bet is that with SoW we will have similar support, for both x32 and x 64.
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Old 11-02-2010, 04:02 PM
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I think now that its impossible to be a release in 2010
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  #6  
Old 11-02-2010, 04:06 PM
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Are there any games being released in december?
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  #7  
Old 11-09-2010, 10:27 PM
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Originally Posted by T}{OR View Post
Oleg confirmed there will be a x64 exe. On a similar note - DCS A-10C is a x64 sim, first ever released. So my bet is that with SoW we will have similar support, for both x32 and x 64.
A squadmate just pointed this out from these discussions on 24th September:

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Originally Posted by steam View Post
Oleg, does this mean that the game will be two versions of 64 and 32 bit?

Currently the answer is no, it doesn't. In future - maybe.

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Old 11-10-2010, 12:19 AM
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A developer can have the all the work schedules you want but they are almost impossible to keep.

SOW announced by Oleg in 2003 to be released in 2005.
.....this did not happen as the developer decided to help Luthier build Pacific Fighters into a full addon.

SOW announced by Ubi in 2006 to be released in 2007
.....this did not happen as there seems to be more money to be gained with further addons to the Il-2 series, ie IL-2 1946 etc.

SOW development again started after the release of Il-2 1946 in 2008.
....there were a few setbacks in this period including employee problems on a small team
....it looked as if it could be released by Oct 2010, but anyone who has developed anything understands there are still allot of minefields to clear.
....now it all depends on how long it will take to clear the beta bugs.

Its certainly been along time, but it appears the wait will be worth it. Hopefully there will be enough sales to make building further additions to the SOW series worth the time and effort.
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Old 11-02-2010, 10:56 AM
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I can't wait any longer for SoW system specs, the community have taken IL-2 to such new levels (no I didn't use the 'm' word) that my AMD3800+ 2x64 at 2.4GHz, 2Gb RAM and 2 x 7800GTs no longer runs it smoothly on Perfect.

I'm going now with

Intel i7 950 3.06GHz (overclockable)
6Gb DDR3 RAM
XFX 5870 GPU
ASUS Sabertooth mobo
SSD for the OS and Flying software (IL-2, FSX, SOW)
700w Storm PSU (cos i have one in the cupboard)
plus a couple of HDDs for other stuff

If that doesn't run SoW which has been in development for 7+ years(?) then I won't bother buying it. Also SoW's only going to be 32bit. I expect the 64 bit version will run even better if it ever gets developed but that would take another 2 weeks :^)

Seriously guys, if it's that close (even 5 months away), current products aren't going to change that much and newer stuff will be way too expensive for me. I haven't gone i7 960 or 5970 due to the almost double cost. That could improve over the next 6 months but probably not by much.

btw my laptop with i7 720QM 1.06GHz, 6Gb RAM and 5850 GPU eats IL-2 alive on max settings and FSX is rock solid with 1.2m photo terrain so the new rig should be even better.
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  #10  
Old 11-02-2010, 11:18 AM
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Originally Posted by T}{OR View Post
IIRC, and Oleg has said so himself (and we have seen it on the shots) that the prop won't look anything like this in the game. Only when you pause the game you will get a situation like this - as if it was taken by a camera.

Which is great, as I hate this kind of unreal propeller look - like many mods have it nowadays.

If I am not mistaking, we should be able to set the shutter speed ourselves and change this option in the game - what happens when we hit pause.
The modded propeller has a nice even blur, unlike the photoshop one. I certainly hope we won't get that one each time we pause or take a screenshot, even if the amount of blur varies.
The photoshop blur has a tell-tale 'rabbits ears' at the outer edges of the blur.

I hope it is just a WIP.

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Last edited by major_setback; 11-02-2010 at 11:30 AM.
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