Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-01-2010, 09:26 PM
The Kraken The Kraken is offline
Approved Member
 
Join Date: Jul 2010
Posts: 317
Default

Quote:
Originally Posted by T}{OR View Post
I agree, cover art looks very nice. Not sure about the 'IL2 title' though...
It's an established brand name so it could make sense sticking to it. And with any luck it's a sign that Ubi is no longer involved (fingers crossed).
Reply With Quote
  #2  
Old 11-01-2010, 09:28 PM
The Kraken The Kraken is offline
Approved Member
 
Join Date: Jul 2010
Posts: 317
Default

BTW have these two pics shown up before? Don't remember seeing them in an update...

http://igromir.softclub.ru/load/sliders/il-2_02.jpg
http://igromir.softclub.ru/load/sliders/il-2_05.jpg
Reply With Quote
  #3  
Old 11-01-2010, 10:31 PM
major_setback's Avatar
major_setback major_setback is offline
Approved Member
 
Join Date: Oct 2007
Location: Lund Sweden
Posts: 1,415
Default

Quote:
Originally Posted by The Kraken View Post
BTW have these two pics shown up before? Don't remember seeing them in an update...

http://igromir.softclub.ru/load/sliders/il-2_02.jpg
http://igromir.softclub.ru/load/sliders/il-2_05.jpg
I think they are new.

I'm not too happy about the propeller blur, which is exactly like the bad looking 'radial blur' in Photoshop.

Like this:





..
__________________
All CoD screenshots here:
http://s58.photobucket.com/albums/g260/restranger/

__________


Flying online as Setback.

Last edited by major_setback; 11-01-2010 at 10:40 PM.
Reply With Quote
  #4  
Old 11-02-2010, 07:02 AM
T}{OR's Avatar
T}{OR T}{OR is offline
Approved Member
 
Join Date: Feb 2008
Location: Zagreb, Croatia
Posts: 833
Default

Quote:
Originally Posted by major_setback View Post
I'm not too happy about the propeller blur, which is exactly like the bad looking 'radial blur' in Photoshop.
IIRC, and Oleg has said so himself (and we have seen it on the shots) that the prop won't look anything like this in the game. Only when you pause the game you will get a situation like this - as if it was taken by a camera.

Which is great, as I hate this kind of unreal propeller look - like many mods have it nowadays.

If I am not mistaking, we should be able to set the shutter speed ourselves and change this option in the game - what happens when we hit pause.
__________________

LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories
Reply With Quote
  #5  
Old 11-02-2010, 09:47 AM
domian domian is offline
Approved Member
 
Join Date: May 2010
Posts: 17
Default

A release in 2011 is NOT OK for me.

SoW is become more and more a neverending story like HALO, Duke Nukem Forever or Stalker. On the one hand, i can understand Oleg. He wants to make the simulation perfect. But on the other hand the wishes of the community are sometimes disgusting (different facial expressions or wind shear in perfection).

Sure Oleg could model some motion captured snails at the runway at last...

I am very disappointed about the promises of Oleg. "SoW will have thousands of players until october 2010..bla bla bla..."

Last edited by domian; 11-02-2010 at 09:51 AM.
Reply With Quote
  #6  
Old 11-02-2010, 12:38 PM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

Quote:
Originally Posted by domian View Post
A release in 2011 is NOT OK for me.

SoW is become more and more a neverending story like HALO, Duke Nukem Forever or Stalker. On the one hand, i can understand Oleg. He wants to make the simulation perfect. But on the other hand the wishes of the community are sometimes disgusting (different facial expressions or wind shear in perfection).

Sure Oleg could model some motion captured snails at the runway at last...

I am very disappointed about the promises of Oleg. "SoW will have thousands of players until october 2010..bla bla bla..."
WTF?

It's the final lap, they have a publisher and and a demo for nvidia.
This is the first time the light at then end of tunnel seems to be indeed daylight.
Reply With Quote
  #7  
Old 11-02-2010, 12:40 PM
domian domian is offline
Approved Member
 
Join Date: May 2010
Posts: 17
Default

Quote:
Originally Posted by swiss View Post
WTF?

It's the final lap, they have a publisher and and a demo for nvidia.
This is the first time the light at then end of tunnel seems to be indeed daylight.
Let's hope so, by goodness!
Reply With Quote
  #8  
Old 11-02-2010, 01:37 PM
Triggaaar Triggaaar is offline
Approved Member
 
Join Date: Sep 2010
Posts: 535
Default

Quote:
Originally Posted by klem View Post
I'm going now with

Intel i7 950 3.06GHz (overclockable)
6Gb DDR3 RAM
XFX 5870 GPU
ASUS Sabertooth mobo
SSD for the OS and Flying software (IL-2, FSX, SOW)
700w Storm PSU (cos i have one in the cupboard)
plus a couple of HDDs for other stuff

If that doesn't run SoW which has been in development for 7+ years(?) then I won't bother buying it.
Obviously an i7 is not going to be a problem - but what would be nice, is to have a better understanding of the game's use of Physx and Tesselation, and whether it matters if we go nvidia or amd (ATI). Obviously both will work, but it could, for example, make good use of features that one card is better at.

Why are you going for a 5870, is that 2nd hand? It seems the new 6xxx series may be better value.

Quote:
Originally Posted by swiss View Post
WTF?

It's the final lap, they have a publisher and and a demo for nvidia.
This is the first time the light at then end of tunnel seems to be indeed daylight.)
Nope, that's another lost soul with his torch out
Reply With Quote
  #9  
Old 11-05-2010, 11:20 PM
Richie's Avatar
Richie Richie is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,450
Default

Quote:
Originally Posted by swiss View Post
WTF?

It's the final lap, they have a publisher and and a demo for nvidia.
This is the first time the light at then end of tunnel seems to be indeed daylight.

Who's the publisher I missed that one

...Oh on the edit..1c Soft Club

Last edited by Richie; 11-05-2010 at 11:47 PM.
Reply With Quote
  #10  
Old 11-02-2010, 02:50 PM
T}{OR's Avatar
T}{OR T}{OR is offline
Approved Member
 
Join Date: Feb 2008
Location: Zagreb, Croatia
Posts: 833
Default

Quote:
Originally Posted by domian View Post
A release in 2011 is NOT OK for me.

SoW is become more and more a neverending story like HALO, Duke Nukem Forever or Stalker. On the one hand, i can understand Oleg. He wants to make the simulation perfect. But on the other hand the wishes of the community are sometimes disgusting (different facial expressions or wind shear in perfection).

Sure Oleg could model some motion captured snails at the runway at last...

I am very disappointed about the promises of Oleg. "SoW will have thousands of players until october 2010..bla bla bla..."
I am willing to wait as long as the game is in final state when released. I'm fed up with 'half-done' titles being released every day now for the past few years. So, in a big NO I don't agree with you. If the had the chance to released in 2010 and decided to polish it up more before release - I welcome the decision wholeheartedly.

Quote:
Originally Posted by klem View Post
If that doesn't run SoW which has been in development for 7+ years(?) then I won't bother buying it. Also SoW's only going to be 32bit. I expect the 64 bit version will run even better if it ever gets developed but that would take another 2 weeks :^)

Oleg confirmed there will be a x64 exe. On a similar note - DCS A-10C is a x64 sim, first ever released. So my bet is that with SoW we will have similar support, for both x32 and x 64.
__________________

LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:15 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.