Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-01-2010, 03:13 PM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

Tessellation is good for FPS games IMHO. Look at Metro 2033 and with high tessellation aka all DirectX 11 gimmicks on it brings to it's knees ANY of the new graphics cards. Really would you see from your 300mph+ speeding Spitfire or Hurricane cockpit if the stones of the railway would be bumped or not?

I really think tessellation could be dropped out of a flight sim that taxes the system hard enough without any more gimmicks to strain it even more. Sure, if an option for the screenie guys then sure, go for it. But if had to choose with it on at a 200+ plane engagement with decent FPS or horrbile FPS..no thanks.

Just my .2cents.
  #2  
Old 11-01-2010, 03:31 PM
major_setback's Avatar
major_setback major_setback is offline
Approved Member
 
Join Date: Oct 2007
Location: Lund Sweden
Posts: 1,415
Default

Quote:
Originally Posted by Flanker35M View Post
S!

Tessellation is good for FPS games IMHO. Look at Metro 2033 and with high tessellation aka all DirectX 11 gimmicks on it brings to it's knees ANY of the new graphics cards. Really would you see from your 300mph+ speeding Spitfire or Hurricane cockpit if the stones of the railway would be bumped or not?

I really think tessellation could be dropped out of a flight sim that taxes the system hard enough without any more gimmicks to strain it even more. Sure, if an option for the screenie guys then sure, go for it. But if had to choose with it on at a 200+ plane engagement with decent FPS or horrbile FPS..no thanks.

Just my .2cents.

If it (or other techniques) can be used to make craters etc. without having polygon models then you might be getting performance benefit from it.

Anyway, I don't intend to start and finish missions in the air. There will be more to look at than sky.
__________________
All CoD screenshots here:
http://s58.photobucket.com/albums/g260/restranger/

__________


Flying online as Setback.
  #3  
Old 11-01-2010, 03:43 PM
SaQSoN SaQSoN is offline
Approved Member
 
Join Date: Oct 2008
Location: Nowhereland
Posts: 340
Default

Quote:
Originally Posted by major_setback View Post
If it (or other techniques) can be used to make craters etc. without having polygon models then you might be getting performance benefit from it.
You see, tesselation DOES BRING ADDITIONAL POLYGONS into the scene. Simply speaking, it "takes" a low-poly model and transforms it into a high-poly one (which, obviously looks better, if you are close enough to see the difference ).
This technology makes modeling easier, but it does not unload the GPU. On contrary, it loads it more. However, the modern (read, DX11 - compatible) GPUs can "chew" a lot more polygons, then the older ones, hence, allowing use of this technology without the significant performance drop.

PS Bomb craters are already 3D.
  #4  
Old 11-01-2010, 03:49 PM
Hecke
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by SaQSoN View Post

PS Bomb craters are already 3D.
In SoW?
  #5  
Old 11-01-2010, 03:52 PM
SaQSoN SaQSoN is offline
Approved Member
 
Join Date: Oct 2008
Location: Nowhereland
Posts: 340
Default

Quote:
Originally Posted by Hecke View Post
In SoW?
Guess.
  #6  
Old 11-01-2010, 03:54 PM
Hecke
Guest
 
Posts: n/a
Default

Can you proof it?
  #7  
Old 11-01-2010, 04:29 PM
SaQSoN SaQSoN is offline
Approved Member
 
Join Date: Oct 2008
Location: Nowhereland
Posts: 340
Default

Quote:
Originally Posted by Hecke View Post
Can you proof it?
Yes, I can.





That, however, doesn't mean, I will. Ask Oleg.
  #8  
Old 11-01-2010, 04:42 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by Hecke View Post
Can you proof it?
Its not proof, but I believe Oleg said that the damage to the hurricane in the last set of screenshots was caused by a bomb crater.
  #9  
Old 11-01-2010, 04:53 PM
major_setback's Avatar
major_setback major_setback is offline
Approved Member
 
Join Date: Oct 2007
Location: Lund Sweden
Posts: 1,415
Default

Quote:
Originally Posted by Hecke View Post
Can you proof it?
SaQSon knows what he is talking about. He is connected.
__________________
All CoD screenshots here:
http://s58.photobucket.com/albums/g260/restranger/

__________


Flying online as Setback.
  #10  
Old 11-01-2010, 03:32 PM
Baron Baron is offline
Approved Member
 
Join Date: Dec 2007
Posts: 705
Default

+1


Seems most people think tessellation wont effect fps or very little if so, compared to todays way of doing it.

It just takes some rational thinking to understand what tessellation in a game like SoW would do to framerates. Its not like they replace todays way with a more effective method, they are ADDING better graphics. More effective yes, but still MORE of it (hope u understand what i mean)

OMG my gpu just died would proppably fit in nicely if used in SoW for ex.

Hopefully in a couple of years?

Last edited by Baron; 11-01-2010 at 03:38 PM.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:40 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.