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Technical problems and solutions Questions and solutions

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  #1  
Old 11-01-2010, 12:06 PM
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onepiece onepiece is offline
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Now those little bastards are gonna be even stronger? Seriously the devs wanted to make a mega-goblin or something that they have made they way too strong?
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  #2  
Old 11-01-2010, 12:21 PM
ckdamascus ckdamascus is offline
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Originally Posted by onepiece View Post
Now those little bastards are gonna be even stronger? Seriously the devs wanted to make a mega-goblin or something that they have made they way too strong?
No. Not any stronger than in Armored Princess with regards to the Ale Barrel. They have been affected by the Sniper Set since Armored Princess.

Goblins was my 4th candidate archer when I was going the 100% critical build.

Hunters
Elves
Bowmen
Goblins
Paladin

I ended up using a Royal Griffin as my "interdictor" unit though. Seems like the strongest archer builds are 3 archers, one interdictor, one paladin.

Heck, Unicornxp beat the game with goblins, goblin shaman, catapults, royal griffins, and paladins.

I wanted to avoid a repeat of the super sniper build though, but the template seems apparent.
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  #3  
Old 11-02-2010, 08:11 AM
Mandea Mandea is offline
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The description says:
A big belly beer keg.
+1 Morale to all dwarves in the army

big problem: those 2 types of droids don't seem to get +1 morale allthough they are dwarves. Maybe a fix in the upcoming patch?
I've just tried this in Champion of the arena.
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  #4  
Old 11-02-2010, 10:19 AM
Jah Jah is offline
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Quote:
Originally Posted by Mandea View Post
The description says:
A big belly beer keg.
+1 Morale to all dwarves in the army

big problem: those 2 types of droids don't seem to get +1 morale allthough they are dwarves. Maybe a fix in the upcoming patch?
I'm guessing that's actually WAD. Droids may be technically considered "dwarven" troops, but when was the last time you saw droids drink ale?
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  #5  
Old 11-02-2010, 11:02 AM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by Jah View Post
I'm guessing that's actually WAD. Droids may be technically considered "dwarven" troops, but when was the last time you saw droids drink ale?
WAD?

It is possible that droids, as a side effect, can never be affected by Morale, which overrides the "Dwarven Race Morale boost" factor.

In fact, I think it lead to strange bugs where if you used droids, that army "slot" would be forced into a neutral morale, even after swapping the droids to another army "slot."

Yeah, you don't see them drink ale, and, the AI on those Droids are not enough to simulate happiness yet.
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  #6  
Old 11-02-2010, 11:30 AM
Jah Jah is offline
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Quote:
Originally Posted by ckdamascus View Post
WAD?
WAD = Working As Designed, i.e. not a bug.

Regarding the definition of "dwarves" for the Ale Barrel, does it affect giants, who are considered a "dwarven unit", or just units who are literally dwarves (dwarves, miners, foremen, cannoneers, alchemists, engineers)?

Last edited by Jah; 11-02-2010 at 11:41 AM.
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  #7  
Old 12-25-2010, 01:04 AM
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bucazaurus bucazaurus is offline
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set_krit { unit=archer,bowman,cannoner,catapult,elf,elf2,goblin,go blin_shaman,satyr
belligerent=ally
}
pbonus=krit,20,0,0,-100,0,0 (20% Crit bonus to your above allied troops)
pbonus=attack,-3,0,0,-100,0,0 (-3 attack to your above allied troops)
items=ale_barrel,telescopic_sight

So this are the only units who gets the bonuses from the set :

archer = Skeleton Archer
bowman = Bowman
cannoner = Cannoneer
catapult = Catapult
elf = Elf
elf2 = Hunter
goblin = Goblin
goblin_shaman = Goblin Shaman
satyr = Faun
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  #8  
Old 12-25-2010, 01:34 AM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by bucazaurus View Post
set_krit { unit=archer,bowman,cannoner,catapult,elf,elf2,goblin,go blin_shaman,satyr
belligerent=ally
}
pbonus=krit,20,0,0,-100,0,0 (20% Crit bonus to your above allied troops)
pbonus=attack,-3,0,0,-100,0,0 (-3 attack to your above allied troops)
items=ale_barrel,telescopic_sight

So this are the only units who gets the bonuses from the set :

archer = Skeleton Archer
bowman = Bowman
cannoner = Cannoneer
catapult = Catapult
elf = Elf
elf2 = Hunter
goblin = Goblin
goblin_shaman = Goblin Shaman
satyr = Faun
On nice. Satyr/Faun are included...

Wait. ugh no. Don't make me look into the Plant Race as another play through. Not sure how much more I can take...
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  #9  
Old 11-02-2010, 12:36 PM
Mandea Mandea is offline
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Quote:
Originally Posted by Jah View Post
I'm guessing that's actually WAD. Droids may be technically considered "dwarven" troops, but when was the last time you saw droids drink ale?
I don't care whether they do or don't drink (anything). They are dwarves and I had a formation of dwarves and I bought that artefact and it didn't worked (as advertised). There is no WAD on the contrary, someone forgot to add to the artefact's effects the droids.

And it's not the only item with morale specs that doesn't work properly. These problems appeared with KB:AP' new units and artefacts.

Last edited by Mandea; 11-02-2010 at 12:38 PM.
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  #10  
Old 11-02-2010, 12:50 PM
Jah Jah is offline
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Quote:
Originally Posted by Mandea View Post
There is no WAD on the contrary, someone forgot to add to the artefact's effects the droids.
How do you know that? To me, it makes perfect sense that an Ale Barrel wouldn't affect the morale of machines. And we already know that many of the descriptions are either wrong or misleading, so unless a developer can confirm it, I'm not convinced this is a bug. I think the problem is the ambiguous description rather than the effect.
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