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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Hey Oleg,
how does water behave in SoW? Does it flow in rivers? What happens if you bomb a hole directly to the edge of a river. Does the water expand in it? I hope you can advertise many people at the event to buy your sim. |
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#2
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I hope that makes sense. look at 4:15 |
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#3
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#4
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I think that's inpossible, because there is no land lower than the river. ( I think)
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#5
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I think too that's impossible because that would be too much processing power needed. |
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#6
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#7
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Now add another trick, normal mapping (Dot3 bump mapping). Simplified, it's a texture, which tells the card to add extra height/thickness to a point on a model. Say white is very high/thick and black is nothing/zero. Lay a black&white noise texture over the crater and you get the inside surface to look like it's just exploded and it's covered with clumps of dirt and sand. These effects should have little effect on the frame rate, as they can be distance-indexed, so they start to show only when you get closer. Similar to the LoD models aircraft have. Bump mapping is an optical illusion, normal mapping really adds surface detail. Left is bump-, right is normal-mapped. Notice the visual edge of the spheres: |
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#8
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. Oleg said a couple of times that craters will be bump mapped or similar (tessellation maybe), hopefully using the latest graphics technology for DX11. I find it amazing what the new techniques can add to a flat modelled surface: Video of tessellation on/off, a comparison: Tessellation explained: OFF/ON ![]() ![]() ![]() ![]() ![]() ![]()
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 11-01-2010 at 01:10 AM. |
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#9
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Using displacement mapping could work nicely with craters, as this adds more depth than bump or normal maps and there'd still be one flat texture per crater like in Il2. Using actual 3D objects is still difficult because they have to go through a separate rendering pass or they'll interfere with the land surface (the crater surface has to be under the ground level). And making the landscape itself deformable with the resolution to render craters would be even more difficult. But who knows, Oleg may yet surprise us. I guess he's already chosen a technique so it's a bit late anyway to give suggestions |
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