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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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![]() Again my english translation may be deficient....hum... ![]() If you compare overall graphic performances between those 2 companies , they are almost identical...So ATI is a bettrer choice regarding power consumption, (and reliability ) for someone who plays different games ... Salute ! |
#2
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I'd rather have the videocard with the best picture ingame and that is defenately ATI! Furthermore, the new series of cards announced will be faster then what nvidia has in stores.
It always has been a leapfrog game between nvidia and ati of who has the fastest card at a certain time. In the end, it's only a few frames between them. ![]() Nice update oleg and team! Really like the sound ingame... I am drooling! Looking at the screenshots, there's hardly anything to moan about, the detail of the buildings is more then adequate for a flightsim. I'd rather have correct aviation then a superb building on the ground, we just bomb them anyway,lol. Quote:
Last edited by tourmaline; 10-29-2010 at 08:57 PM. |
#3
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"For sure we use most of the real recording sounds. On the ground, in flight, in cockpit.
And is not from the simple camcoder (apriory wrong), but the simulation of the human head. Search in internet to understand these principles. This is the most right way to make realistic sound..." - Oleg. For those interested in what Oleg's talking about here, check out these Binaural and Holophonics (different but similar technology) video's. Headphones required. Poor quality demo and explanation of binaural recording - Doppler effect - Stereo music compared to binaural music (probably just an imitation of the binaural effect but you get the idea) - Some famous Holophonic recordings (6:36 onwards is essential listening) - More Holophonics recordings Part1 - **Part2 Fireworks, but imagine if something similar to this were used for the ground war in SOW - P.S. Anyone care to calculate the size and borders of the BOB map, based on the sliders in the picture of London Oleg posted, or would that be cheating and taking advantage of Oleg's generosity in showing us the picture? Last edited by Les; 10-29-2010 at 09:03 PM. |
#4
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http://forum.1cpublishing.eu/attachm...1&d=1288388207 |
#5
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Would there be a map for the Norway raids or just the BoB months... |
#6
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Most rounds fired from rifled barrels will follow a tightly-spiralling trajectory.
An imbalance in the round will cause a wobble, much like a spinning top -- the technical word is precession. This wobble will mean the spin axis is not parallel to the direction of travel. Just as spin on a football causes it to swerve in mid-air, the interaction between the wobble, the spin and the airflow over the round will also cause swerve, only in a spiral pattern as the spin axis of the round is itself always shifting. While modelling all this ballistically is probably not worth the effort, the spiral smoke-trails left by tracer rounds are real and would add a nice touch. dduff |
#7
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Duff, I agree, but the spiral is so small it's hardly noticeable.
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#8
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Actually, I tried an educated sober guess (isn't anyone out there actually good at this sort of thing?). I found an extra 3-5 percent should be added to the western side of the map compared to your finding..Maybe Portland might just make it in! It's just a very basic guess though, done on the wrong sized monitor (monitor aspect ratio or whatever it's called). Oleg: Will Portland be on the map?
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 10-30-2010 at 11:38 PM. |
#9
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I dunno, I have always had much better luck with nVidia. I've had two ATI cards burn up and neither one really handled the games I was playing very well (the problem always seemed to be water for some reason).
Really, it's six of one and a half dozen of the other to me though. I would still buy an ATI that was a good value. Let's just be thankfull there is some competition or we would be paying $1000 for a decent card. Splitter |
#10
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Then we had OpenGL....Who had the "best " OpenGl api ? ![]() Now its DX11... So everyone is equal now ! May the best win ! ![]() Salute ! |
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