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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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good update Oleg and crew.
Nice to see stuff in motion again...and sound, nice! Guys I would take those sounds from the video with a grain of salt. Youtube's audio quality isn't the greatest. I'll wait until I fire up the release version of the sim on my pc with my headphones before I judge. That's what I'm thinking too for the night screen shot.... Your a bomber approaching the city..you see some lights in the distance, as you get close the lights go out, flood lights start shining, sirens go off, aaa batteries start firing up, ack starts flyin...oh man this is gonna be awesome! |
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#2
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Xilon:
If I am understanding your post correctly, that little "wiggle" you see in the tracers is due to "camera shake", not any movement in the bullet itself. Bullets CAN wobble but you would probably not see this at fairly close range on a tracer. It would only be noticeable at all at very long ranges and at those ranges, your eye would probably have a hard time picking it up. So the "wiggle" is all in the camera, not in the bullet itself. As the plane shakes from subsequent rounds being fired, the tracers downrange appear to "jump around" when they are in fact following a rather stable parabola. I hope that made sense. And if I misread your post please forgive me. Splitter |
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#3
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Yes. It. IS!!
I'm getting pretty psyched! Every update outdoes the previous one, and they all contain little hidden nuggets of detail that hint at the underlying complexity of the engine. I'd like to see more pictures of the interface (mission builder (QMB and FMB), mission briefings, pilot profile/squadron profile, and career modalities, post-mission debrief info)... that sort of thing- we've only seen one picture so far but it didn't give much insight into what, if anything, has changed in creating immersion in that respect. |
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#4
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Servers with interactive 24 hrs maps and missions..... and on joining you can choose your mission of liking...from London to Berlin! The houses are not all lit...but how about the street lanterns? Last edited by 322Sqn_Dusty; 10-29-2010 at 05:51 PM. Reason: added lantern line |
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#5
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In the UK blackout was patrolled on foot and enforced all night long. You shouldn't expect to see any lights out of doors at night.
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#6
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So we have different set of features or basic code for use future. So there is possible to set one or other parameter in missions your are creating for the lights in this case. Not all is done for this, but you'll see it in future. |
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