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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I meant ground damage like deep bomb craters. Is this still your "very bad" home computer? Last edited by Hecke; 10-29-2010 at 12:42 PM. |
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#2
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We don't promised deep craters. They will be but not so deep. Limits in engine grid. For the deep craters renderings with so great size of map modelled you will need to wait 4-5 new generations of computers that to make it in flight sim visible completely in 3D, but not in 3D+2D. Crater has way more polygons that any of the complex building. And it is irregular in form. |
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#3
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Oleg, any input as to what type of PC this was played on?
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#4
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Hi Oleg!
Will we see only white coloured tracers, or other colours as well? Thanks, |
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#5
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#6
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Sorry, I;m finished today due to a lot of work till deep night, tomorrow and after tomorrow...
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#7
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The end? It is only the beginning... |
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#8
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I like the map. It's neat, clear and functional and should make complex missions possible.
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#9
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What I really love is the real-time lighting and shadows in the cockpit. It's looks so natural and correct that I guess it would be easy to take for granted or, to the uninitiated, to overlook but it really adds tons to the immersion in my opinion. Really looking forward to it!
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#10
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But I couldn't see the light reflection on a instrument moves as a plane moves. I hope to check this out. And naturally, the trajectories of bullets should not be the same like those in the video because of the shake of a plan when it fires. I hope to check this too. Last edited by Desgobbi; 10-31-2010 at 02:16 PM. |
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