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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-29-2010, 12:39 PM
Hecke
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Originally Posted by Oleg Maddox View Post
No yet. The grass eat enough that to give you great distance of drawing it.
Ok, but by now it looks not that good that grass is suddenly gone after a couple of metres distance.

I meant ground damage like deep bomb craters.

Is this still your "very bad" home computer?

Last edited by Hecke; 10-29-2010 at 12:42 PM.
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Old 10-29-2010, 12:46 PM
Oleg Maddox Oleg Maddox is offline
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Ok, but by now it looks not that good that grass is suddenly gone after a couple of metres distance.

I meant ground damage like deep bomb craters.

Is this still your "very bad" home computer?
"After a short" mans some several hundred meters?

We don't promised deep craters. They will be but not so deep. Limits in engine grid.
For the deep craters renderings with so great size of map modelled you will need to wait 4-5 new generations of computers that to make it in flight sim visible completely in 3D, but not in 3D+2D. Crater has way more polygons that any of the complex building. And it is irregular in form.
  #3  
Old 10-29-2010, 12:49 PM
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philip.ed philip.ed is offline
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Oleg, any input as to what type of PC this was played on?
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Old 10-29-2010, 12:49 PM
HFC_Dolphin HFC_Dolphin is offline
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Hi Oleg!

Will we see only white coloured tracers, or other colours as well?

Thanks,
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Old 10-29-2010, 12:50 PM
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philip.ed philip.ed is offline
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Hi Oleg!

Will we see only white coloured tracers, or other colours as well?

Thanks,
He has already answered this, mate He said there will be different types and colours, according to historically accurate documents he has.
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Old 10-29-2010, 12:51 PM
Oleg Maddox Oleg Maddox is offline
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Default The end

Sorry, I;m finished today due to a lot of work till deep night, tomorrow and after tomorrow...
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Old 10-29-2010, 12:57 PM
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Sorry, I;m finished today due to a lot of work till deep night, tomorrow and after tomorrow...

The end? It is only the beginning...
  #8  
Old 10-29-2010, 01:00 PM
dduff442 dduff442 is offline
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I like the map. It's neat, clear and functional and should make complex missions possible.
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Old 10-29-2010, 12:53 PM
Col.Flanders Col.Flanders is offline
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What I really love is the real-time lighting and shadows in the cockpit. It's looks so natural and correct that I guess it would be easy to take for granted or, to the uninitiated, to overlook but it really adds tons to the immersion in my opinion. Really looking forward to it!
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Old 10-31-2010, 02:13 PM
Desgobbi Desgobbi is offline
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What I really love is the real-time lighting and shadows in the cockpit. It's looks so natural and correct that I guess it would be easy to take for granted or, to the uninitiated, to overlook but it really adds tons to the immersion in my opinion. Really looking forward to it!
Absolutely agree.
But I couldn't see the light reflection on a instrument moves as a plane moves. I hope to check this out.

And naturally, the trajectories of bullets should not be the same like those in the video because of the shake of a plan when it fires. I hope to check this too.

Last edited by Desgobbi; 10-31-2010 at 02:16 PM.
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