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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-27-2010, 06:17 PM
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Richie Richie is offline
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Originally Posted by philip.ed View Post
How on earth can Oleg play the game on his home PC if 2014 hardware is not out yet? You ,ay not be able to play it on full-settings, but who cares? It looks amazing on Oleg's PC.
Seriously....
He mentioned on one post he was playing on XP. Isn't the limit for XP 4 gigs of Ram?
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Old 10-27-2010, 07:01 PM
C_G C_G is offline
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Yep, XP limit RAM usage to 3.7 gigs (or something like that).
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Old 10-27-2010, 07:03 PM
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Originally Posted by C_G View Post
Yep, XP limit RAM usage to 3.7 gigs (or something like that).
And no DirectX 10 or 11 as well.
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Old 10-27-2010, 07:36 PM
=69.GIAP=TOOZ =69.GIAP=TOOZ is offline
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Originally Posted by Richie View Post
He mentioned on one post he was playing on XP. Isn't the limit for XP 4 gigs of Ram?
He also said that he is planning to upgrade his machine so that he can play SoW at a reasonable level which is part of the reason why he hasn't posted much about the min specs coz he's not exactly sure what they are yet!
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Old 10-27-2010, 08:56 PM
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Richie Richie is offline
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I'm sure $4000 will solve the problem
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Old 10-27-2010, 09:06 PM
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major_setback major_setback is offline
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It really seems pointless asking what machine screenshots were taken on when we don't know if wind and turbulence etc. are turned off; how many other objects are loaded; if AI is present (and calculated for); if he was gaming at a quarter normal speed or not, or even what frame rate he had.
And like Oleg said, the game isn't finished yet, so how can he know what is required? A simple cloud improvement (or flames, explosions, sound, hedgerows, trees etc.) might affect everything.
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Old 10-27-2010, 10:10 PM
Triggaaar Triggaaar is offline
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Originally Posted by major_setback View Post
It really seems pointless asking what machine screenshots were taken on when we don't know if wind and turbulence etc. are turned off; how many other objects are loaded; if AI is present (and calculated for); if he was gaming at a quarter normal speed or not, or even what frame rate he had.
Agreed
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And like Oleg said, the game isn't finished yet, so how can he know what is required? A simple cloud improvement (or flames, explosions, sound, hedgerows, trees etc.) might affect everything.
I don't agree with you there. I think Oleg should have a rough idea of what's needed, but there could be a few reasons he hasn't said yet. He may not want to set himself up for a fall (why make a prediction that gains you nothing but will be critisised when it turns out not quite right), he may have agreed with the publishers to leave that sort of information to them, who knows.

While unfinished details (like your examples) will effect requirements, simple improvements shouldn't cost too much performance, or they wouldn't be able to justify them. You wouldn't want the development team saying they'd tweaked the clouds, flames and trees a little, but the game was now half the speed.
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Old 10-27-2010, 10:57 PM
Mustang Mustang is offline
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A present PC cannot handle all the polygons in IL2.

In a city with many, many buildings, the use of the GPU (video Card) can be of 10%.

But your CPU generates a FPS fall, if you have intel I7 also you get FPS fall.
The number of polygons causes fear to me.

DX11 Tessellation, CPU multi-threading‎, CUDA and others new technology maybe make all more easy

I am not programmer,

But Everything is into the hands of the motor of BOB. maybe...


I find this site

http://heinkill.webs.com/stormofwarnews.htm

Have a screen shot FPS AVG 14 FPS. over sea.


Sorry for my bad english
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Old 10-28-2010, 04:37 AM
IceFire IceFire is offline
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Quote:
Originally Posted by Mustang View Post
A present PC cannot handle all the polygons in IL2.

In a city with many, many buildings, the use of the GPU (video Card) can be of 10%.

But your CPU generates a FPS fall, if you have intel I7 also you get FPS fall.
The number of polygons causes fear to me.

DX11 Tessellation, CPU multi-threading‎, CUDA and others new technology maybe make all more easy

I am not programmer,

But Everything is into the hands of the motor of BOB. maybe...


I find this site

http://heinkill.webs.com/stormofwarnews.htm

Have a screen shot FPS AVG 14 FPS. over sea.


Sorry for my bad english
That poor performance in certain portions of IL-2 regardless of how powerful your system is has more to do with the age of the game engine and it's ability to pump out objects than it does with the specific number of polys on screen. Newer games have far more detail than some IL-2 scenes and they run without problem.

Also regarding that FPS number... until they start going through final checks the game engine will have a lot of inefficiencies PLUS debugging code. All of this can slow the game down significantly. We also have no idea what kind of system was displaying that. This is why we don't want the game now... we want the finished game later
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  #10  
Old 10-27-2010, 11:04 PM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Richie View Post
I'm sure $4000 will solve the problem
Hmmm! Then I probably have to sell one of my children to pay for the rig to play SOW on. Maybe if I start telling my wife how bad they are now, by the time SOW is released she will probably be receptive to the idea!

Cheers and thanks for the idea!

Damn! who's that at the door? Probably those pest from Child Welfare again!
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