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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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He mentioned on one post he was playing on XP. Isn't the limit for XP 4 gigs of Ram?
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#2
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Yep, XP limit RAM usage to 3.7 gigs (or something like that).
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#3
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And no DirectX 10 or 11 as well.
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#4
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He also said that he is planning to upgrade his machine so that he can play SoW at a reasonable level which is part of the reason why he hasn't posted much about the min specs coz he's not exactly sure what they are yet!
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#5
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I'm sure $4000 will solve the problem
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#6
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It really seems pointless asking what machine screenshots were taken on when we don't know if wind and turbulence etc. are turned off; how many other objects are loaded; if AI is present (and calculated for); if he was gaming at a quarter normal speed or not, or even what frame rate he had.
And like Oleg said, the game isn't finished yet, so how can he know what is required? A simple cloud improvement (or flames, explosions, sound, hedgerows, trees etc.) might affect everything.
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 10-27-2010 at 09:11 PM. |
#7
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While unfinished details (like your examples) will effect requirements, simple improvements shouldn't cost too much performance, or they wouldn't be able to justify them. You wouldn't want the development team saying they'd tweaked the clouds, flames and trees a little, but the game was now half the speed. |
#8
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A present PC cannot handle all the polygons in IL2.
In a city with many, many buildings, the use of the GPU (video Card) can be of 10%. But your CPU generates a FPS fall, if you have intel I7 also you get FPS fall. The number of polygons causes fear to me. DX11 Tessellation, CPU multi-threading, CUDA and others new technology maybe make all more easy I am not programmer, But Everything is into the hands of the motor of BOB. maybe... I find this site http://heinkill.webs.com/stormofwarnews.htm Have a screen shot FPS AVG 14 FPS. over sea. Sorry for my bad english |
#9
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Also regarding that FPS number... until they start going through final checks the game engine will have a lot of inefficiencies PLUS debugging code. All of this can slow the game down significantly. We also have no idea what kind of system was displaying that. This is why we don't want the game now... we want the finished game later ![]()
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Find my missions and much more at Mission4Today.com |
#10
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Hmmm! Then I probably have to sell one of my children to pay for the rig to play SOW on. Maybe if I start telling my wife how bad they are now, by the time SOW is released she will probably be receptive to the idea!
Cheers and thanks for the idea! Damn! who's that at the door? Probably those pest from Child Welfare again! ![]() |
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