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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-24-2010, 11:24 AM
BG-09 BG-09 is offline
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Default Some good ideas for SoW...

Oleg, would you implement direct relation between the fire temperature and the speed of the burning aircraft, because of strong oxygen supply in to the fire on board of the burning aircraft? Extreme temperatures must destroy the aircraft way much faster, than if the aircraft is just burning as a log in to the fireplace on the ground. Dependences must be:

Higher air speed=more oxygen in to the fire=extreme temperatures=faster destruction of the aircraft.

I have read, the memoirs of Johannes Steinchoff, and he wrote, that the propellers of the Bf-109 in Sicily were shining at the sun as a mirror, because they where polished as mirrors from the dust picked in to the air by the aircraft starting in front of the next Bf-109. The dust in to the air have polished the air propeller, because of the rotation of the propeller in to the dusty air full with sand. The mix of dust and sand acts just as sandpaper at the paint and the metal. Please consider this effect, and implement it in SoW.

~Regards!
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  #2  
Old 10-24-2010, 11:42 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by BG-09 View Post
Oleg, would you implement direct relation between the fire temperature and the speed of the burning aircraft, because of strong oxygen supply in to the fire on board of the burning aircraft? Extreme temperatures must destroy the aircraft way much faster, than if the aircraft is just burning as a log in to the fireplace on the ground. Dependences must be:

Higher air speed=more oxygen in to the fire=extreme temperatures=faster destruction of the aircraft.

I have read, the memoirs of Johannes Steinchoff, and he wrote, that the propellers of the Bf-109 in Sicily were shining at the sun as a mirror, because they where polished as mirrors from the dust picked in to the air by the aircraft starting in front of the next Bf-109. The dust in to the air have polished the air propeller, because of the rotation of the propeller in to the dusty air full with sand. The mix of dust and sand acts just as sandpaper at the paint and the metal. Please consider this effect, and implement it in SoW.

~Regards!
We have some modeling depending of altitude....

As for prop, when we will probably model conditions of aircraft use in Sakhara, then probably shinning of such type maybe present.
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  #3  
Old 10-24-2010, 12:39 PM
Allen63 Allen63 is offline
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I love the cockpits.

Could it be that the finish on the instruments mirrors NOT the reality of the actual Battle of Britain but what one sees in MUSEUMS?

I do wonder about the "wear", "paint fading", "discolorations" shown.

The wear shown seems to indicate months or years in the weather or months of being "banged on" by pilots and ground crew. Presumably, at the BoB, many aircraft were new or only in service a matter of many weeks. Of course, a different theater would be different -- e.g. desert conditions.

I have several antique, original WW2 fighter cockpit instruments on display in my office (from Pacific and European theaters). After 65 years, their finishes don't look any worse than the SoW instruments -- maybe better in some ways.

If time permits, it would be nice to have some textures representing aircraft or individual instruments recently off the production line.

Last edited by Allen63; 10-24-2010 at 12:46 PM.
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  #4  
Old 10-24-2010, 12:52 PM
Hecke
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Quote:
Originally Posted by Allen63 View Post
I love the cockpits.

Could it be that the finish on the instruments mirrors NOT the reality of the actual Battle of Britain but what one sees in MUSEUMS?

I do wonder about the "wear", "paint fading", "discolorations" shown.

The wear shown seems to indicate months or years in the weather or months of being "banged on" by pilots and ground crew. Presumably, at the BoB, many aircraft were new or only in service a matter of many weeks. Of course, a different theater would be different -- e.g. desert conditions.

I have several antique, original WW2 fighter cockpit instruments on display in my office (from Pacific and European theaters). After 65 years, their finishes don't look any worse than the SoW instruments -- maybe better in some ways.

If time permits, it would be nice to have some textures representing aircraft or individual instruments recently off the production line.
+1

That's exactly what I was thinking. I think Oleg's artists overdid it quite a bit.
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  #5  
Old 10-24-2010, 12:57 PM
Hecke
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For example here. Why is there circular abrasion? The stick never touches it?
I so much hope we will have less worn cockpits also.
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  #6  
Old 10-24-2010, 01:08 PM
Foo'bar Foo'bar is offline
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Quote:
Originally Posted by Hecke View Post
For example here. Why is there circular abrasion? The stick never touches it?
I so much hope we will have less worn cockpits also.
I can imagine that the pilot's glove would do that. For me that kind of slight abraison is truely credible.

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Originally Posted by philip.ed View Post
Is the cockpits wear and tear such a huge deal? I'm sure if they looked pristine, a similar amount of people would complain that they look like plastic and are too new and shiney. If we are starting the campaign as sergeant pilots, we'll get the oldest bus anyway
True words.
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  #7  
Old 10-24-2010, 03:36 PM
Hunden Hunden is offline
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Quote:
Originally Posted by Hecke View Post
For example here. Why is there circular abrasion? The stick never touches it?
I so much hope we will have less worn cockpits also.
thats from the right hand glove
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  #8  
Old 10-24-2010, 04:31 PM
speculum jockey
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Quote:
Originally Posted by Hecke View Post
For example here. Why is there circular abrasion? The stick never touches it?
I so much hope we will have less worn cockpits also.
The circular abrasion is from the semi-skilled labourer who installed it in the Messerschmitt factory with leather gloves covered in metal shavings. He wasn't that worried about scratching the paint on the inside of the cockpit since his shift-boss made it quite clear they were 15% behind on their monthly quota, "and maybe he could be replaced by some skilled French machinists who get paid 1/2 as much as he does". The rest of the interior wearing is from him and other similar labourers hurriedly climbing in and out of the cockpit a few hundred times while installing and connecting instruments and controls, all the while scraping their boots and tools around the inside of it.

Christ! Do you want this game to be released some time within the next three years, or are you willing to wait for Oleg to have the "dynamic mud" aspect ironed out so that the cockpit floor is extra dirty if the airfield was wet that morning?

Incorrect gauges and marking are one thing, but . . . wait! You've never kissed a girl have you?
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  #9  
Old 10-24-2010, 04:36 PM
Insuber Insuber is offline
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Quote:
Originally Posted by speculum jockey View Post
The circular abrasion is from the semi-skilled labourer who installed it in the Messerschmitt factory with leather gloves covered in metal shavings. He wasn't that worried about scratching the paint on the inside of the cockpit since his shift-boss made it quite clear they were 15% behind on their monthly quota, "and maybe he could be replaced by some skilled French machinists who get paid 1/2 as much as he does". The rest of the interior wearing is from him and other similar labourers hurriedly climbing in and out of the cockpit a few hundred times while installing and connecting instruments and controls, all the while scraping their boots and tools around the inside of it.

Christ! Do you want this game to be released some time within the next three years, or are you willing to wait for Oleg to have the "dynamic mud" aspect ironed out so that the cockpit floor is extra dirty if the airfield was wet that morning?

Incorrect gauges and marking are one thing, but . . . wait! You've never kissed a girl have you?
LOL! As I said before, "the perfect is the enemy of the good". If Oleg listens to someone here, we will get SoW in 2025 ... Go on Oleg, finish the job and pass to your next project ...
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  #10  
Old 10-24-2010, 04:55 PM
Peffi Peffi is offline
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Originally Posted by Insuber View Post
Go on Oleg, finish the job and pass to your next project ...
Hear hear! The paint is just about dry and the tanks are full. It's time to scramble and get the bird in the air!
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