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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Oleg, would you implement direct relation between the fire temperature and the speed of the burning aircraft, because of strong oxygen supply in to the fire on board of the burning aircraft? Extreme temperatures must destroy the aircraft way much faster, than if the aircraft is just burning as a log in to the fireplace on the ground. Dependences must be:
Higher air speed=more oxygen in to the fire=extreme temperatures=faster destruction of the aircraft. I have read, the memoirs of Johannes Steinchoff, and he wrote, that the propellers of the Bf-109 in Sicily were shining at the sun as a mirror, because they where polished as mirrors from the dust picked in to the air by the aircraft starting in front of the next Bf-109. The dust in to the air have polished the air propeller, because of the rotation of the propeller in to the dusty air full with sand. The mix of dust and sand acts just as sandpaper at the paint and the metal. Please consider this effect, and implement it in SoW. ~Regards! |
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#2
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As for prop, when we will probably model conditions of aircraft use in Sakhara, then probably shinning of such type maybe present. |
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#3
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I love the cockpits.
Could it be that the finish on the instruments mirrors NOT the reality of the actual Battle of Britain but what one sees in MUSEUMS? I do wonder about the "wear", "paint fading", "discolorations" shown. The wear shown seems to indicate months or years in the weather or months of being "banged on" by pilots and ground crew. Presumably, at the BoB, many aircraft were new or only in service a matter of many weeks. Of course, a different theater would be different -- e.g. desert conditions. I have several antique, original WW2 fighter cockpit instruments on display in my office (from Pacific and European theaters). After 65 years, their finishes don't look any worse than the SoW instruments -- maybe better in some ways. If time permits, it would be nice to have some textures representing aircraft or individual instruments recently off the production line. Last edited by Allen63; 10-24-2010 at 12:46 PM. |
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#4
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That's exactly what I was thinking. I think Oleg's artists overdid it quite a bit. |
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#5
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For example here. Why is there circular abrasion? The stick never touches it?
I so much hope we will have less worn cockpits also. |
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#6
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#7
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#8
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Christ! Do you want this game to be released some time within the next three years, or are you willing to wait for Oleg to have the "dynamic mud" aspect ironed out so that the cockpit floor is extra dirty if the airfield was wet that morning? Incorrect gauges and marking are one thing, but . . . wait! You've never kissed a girl have you? |
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#9
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#10
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Hear hear! The paint is just about dry and the tanks are full. It's time to scramble and get the bird in the air!
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