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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-24-2010, 09:57 AM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Clickable cocpits.

1. We are not doing completely clickable cockpits. There isn't any button or switch is clickable. We program only these that are using in flight. We don't program all that are using for only the start procedure. And will not use in future. Too much work for a lot of types of cocpits and a lot of functions different from one plane to another.

2. We did popup tips for each gauge or lever, knob, switch that is using in our code for control of aircraft, canopy, etc.

3. We make clickable by mouse these that are useful with the mouse by clicks or clicks+moving (see also item 1). Or will help some third party to program own code with explanation of principles.




All these functions are useful for different devices as well.
If there in future after the release we will find that some devices are not useful, but popular on the market - we may think about addition of other style of control for something.


Disappointing
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Old 10-24-2010, 10:02 AM
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philip.ed philip.ed is offline
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He said it will be possible for third parties develop this later on. What more can you ask for? Just look at those cockpits. If you want click-able cockpits, play your nancy-pancy MFS. It would be cool to do a whole engine-start-procedure, but if this is possible further down the line then that's great.
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Old 10-24-2010, 10:08 AM
JG1_Wanderfalke JG1_Wanderfalke is offline
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Yeah, i will play my nancy-pancy mfx and i have gorgeous photorealistic textures all over in europe. ^^
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Old 10-24-2010, 10:22 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by JG1_Wanderfalke View Post
Yeah, i will play my nancy-pancy mfx and i have gorgeous photorealistic textures all over in europe. ^^
You'll never have there photorealistic looking life except the pixelated europe or world.

Don't get the wrong the term photorealistic itself.

Using photos for the maps and term photorealistic is way different things.
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Old 10-24-2010, 10:24 AM
Foo'bar Foo'bar is offline
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Oleg please check email, I have some questions concerning buildings and rail.
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  #6  
Old 10-24-2010, 10:56 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Foo'bar View Post
Oleg please check email, I have some questions concerning buildings and rail.
I did answer them from my new office email.
Maybe it is lost due to this facrt.
Ok, will try to find or write again
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  #7  
Old 10-24-2010, 11:09 AM
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Oleg, with the parachutes, if I bailed out and drifted towards a wooded area would my pilot simply fall through the invisible trees and land on the ground, or would the parachute get stuck in the trees(s)?
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  #8  
Old 10-24-2010, 11:10 AM
Hecke
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Oleg, when will your event with nvidia be?^^ I hope you can show us a gameplay video then with as much as possible maxed out graphics settings and AA turned on. I'm so excited.
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  #9  
Old 10-24-2010, 11:24 AM
BG-09 BG-09 is offline
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Default Some good ideas for SoW...

Oleg, would you implement direct relation between the fire temperature and the speed of the burning aircraft, because of strong oxygen supply in to the fire on board of the burning aircraft? Extreme temperatures must destroy the aircraft way much faster, than if the aircraft is just burning as a log in to the fireplace on the ground. Dependences must be:

Higher air speed=more oxygen in to the fire=extreme temperatures=faster destruction of the aircraft.

I have read, the memoirs of Johannes Steinchoff, and he wrote, that the propellers of the Bf-109 in Sicily were shining at the sun as a mirror, because they where polished as mirrors from the dust picked in to the air by the aircraft starting in front of the next Bf-109. The dust in to the air have polished the air propeller, because of the rotation of the propeller in to the dusty air full with sand. The mix of dust and sand acts just as sandpaper at the paint and the metal. Please consider this effect, and implement it in SoW.

~Regards!
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  #10  
Old 10-24-2010, 10:27 AM
pupo162 pupo162 is offline
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Oleg, is clickable thingy mandatory, or can we jsut map everithing to our keybord and divice and dont have to bother to click ? will we still be able ot use the mosue to pan around and to shoot with mosue buttons?

Dont get me wrong clickables are fun scpecialy for big planes/bombers where you have preatty much all time in the world to click and set everithing up, but in combat in fighters i would just like to keep that "hotas" feeling of il2, of being able to do everithing with my engine and plane witout loosing sight from my opponent


cheers
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