Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-23-2010, 02:44 PM
major_setback's Avatar
major_setback major_setback is offline
Approved Member
 
Join Date: Oct 2007
Location: Lund Sweden
Posts: 1,415
Default

Quote:
Originally Posted by Sutts View Post
I'm a complex systems fan too. SoW will be a huge hit if it manages to combine the complexity of MSX add-ons with the great combat environment of the IL2 series - with options to simplify of course. I'm so pleased the team have given us clickable pits with the promise of more complex systems.

If Oleg can tap into the MS study sim brigade as well as the growing IL2 fan base then sales should be strong for the new title.
+1

Even if MS come up with FSXI they will not be able to compete when it comes to the General Aircraft market especially if we see third-party releases including non-combat and modern aircraft (and considering that third-parties will have the possibility to make their own small maps).

I wonder how well it will work as a train sim..I imagine it will be very simplified though, otherwise that would be another nice market. I could just imagine the frustration of online train simmers, constantly being harassed by pesky dive bombers!
__________________
All CoD screenshots here:
http://s58.photobucket.com/albums/g260/restranger/

__________


Flying online as Setback.
Reply With Quote
  #2  
Old 10-23-2010, 03:12 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

quote
Even if MS come up with FSXI they will not be able to compete when it comes to the General Aircraft market



If the SU-26 is in the release, look then for MS to loose many followers rather quickly
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #3  
Old 10-23-2010, 03:31 PM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Don't dream, the force of MSFS is the world-wide base of maps, apart thant the thousands of add-ons for long-courrier flights aficionados.
Given the higher quality of the terrain, I'm afraid that SoW will have a very long way to go to reach such a huge square mileage of maps.
Reply With Quote
  #4  
Old 10-23-2010, 03:57 PM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

Apples and oranges isn't it really?

As I have said many times, MSFS in it's countless variations is not a flight sim. It's a flight procedure simulator. A very different market indeed than a combat flight simulation. I doubt that any of the wannabe ATCs and trans Atlantic "pilots" in the Microsoft product have any clue what a proper FM or DM is, nor do they care. It's all about the procedure of flying, following the script (flight plan) of their "flight" to the letter is what is important to them.

The cattle car driver's viewpoint is very different than ours is.

Where SoW can make inroads into the "civilian" flight sim market will be in aerobatic flying and virtual air racing. Both of which depend a lot on proper modeling of the aircraft both structurally and in terms of the performance envelope.
__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
Reply With Quote
  #5  
Old 10-23-2010, 04:02 PM
Hecke
Guest
 
Posts: n/a
Default

Oleg:

It would be good to have the dynamic reflections of the gauges as a graphics option. PCs are getting rapidely faster, so i don't think it's far from now that pcs can handle also these reflections without much fps drop.
Reply With Quote
  #6  
Old 10-23-2010, 04:30 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Quote:
Originally Posted by Hecke View Post
Oleg:

It would be good to have the dynamic reflections of the gauges as a graphics option. PCs are getting rapidely faster, so i don't think it's far from now that pcs can handle also these reflections without much fps drop.
Maybe for the future, but it's only a small feature, isn't it?
Reply With Quote
  #7  
Old 10-23-2010, 04:58 PM
major_setback's Avatar
major_setback major_setback is offline
Approved Member
 
Join Date: Oct 2007
Location: Lund Sweden
Posts: 1,415
Default Reflect on this...

Quote:
Originally Posted by Hecke View Post
Oleg:

It would be good to have the dynamic reflections of the gauges as a graphics option. PCs are getting rapidely faster, so i don't think it's far from now that pcs can handle also these reflections without much fps drop.
We have already been shown dynamic reflections of one kind...though not showing real time reflections...maybe a user will find a way to do that in the future.







From:

http://s58.photobucket.com/albums/g260/restranger/


.
__________________
All CoD screenshots here:
http://s58.photobucket.com/albums/g260/restranger/

__________


Flying online as Setback.

Last edited by major_setback; 10-23-2010 at 05:05 PM.
Reply With Quote
  #8  
Old 10-23-2010, 04:05 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by ElAurens View Post
Apples and oranges isn't it really?


Where SoW can make inroads into the "civilian" flight sim market will be in aerobatic flying and virtual air racing. Both of which depend a lot on proper modeling of the aircraft both structurally and in terms of the performance envelope.

I agree, that's why I'm looking forward to the SU-26 and that I believe, will be the talk of many of the MS aerobatic/racing boards
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #9  
Old 10-23-2010, 04:52 PM
kedrednael kedrednael is offline
Approved Member
 
Join Date: Jul 2010
Posts: 88
Default

Quote:
Originally Posted by Insuber View Post
Don't dream, the force of MSFS is the world-wide base of maps, apart thant the thousands of add-ons for long-courrier flights aficionados.
Given the higher quality of the terrain, I'm afraid that SoW will have a very long way to go to reach such a huge square mileage of maps.
The poligon grid size of the map from SOW is adjustable. Oleg already said it was possible to make a map of unlimited size (a sphere)
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:59 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.