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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-23-2010, 05:56 PM
Damixu Damixu is offline
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Originally Posted by Damixu View Post
Excellent questions I'd like to get answer too:
1) Multi-Display gaming with adjustable Field-of-View
2) Ability to use DeviceLink and real dials (or other LCD display as dials)

3) And I'd like to know more about plans to introduce other player controlled units to the game (Combined Arms: Anti-Air Artillery, Infantry, Tanks, Ships, etc.)

4) Can SoW game engine to be used to build Massively-Multiplayer-Online game - like on a huge map thousands of player controlled friends or foes on land, sea or air. (Like Battleground Europe: World War II Online game)
this
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  #2  
Old 10-23-2010, 07:39 PM
Jimko Jimko is offline
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Oleg...these beautiful cockpits and panels...nothing I can say that hasn't already been said. The artistry gives them a dimension that should fulfill my wishes for the best cockpit immersion possible with today's technology. If. as well, you have great engine and other device sound effects, then along with the flight modeling the flight experience will be amazing.

These cockpit panels remind me of the kind of work done by Sergey "Araks" Golovachev a few years ago, but these ones are yet even better. I wonder where he is now as I think that he started to work for a flight sim developer...

I wonder if these are the result of one artist's work or have several people collaborated to create these?

Very, very, very well done!
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  #3  
Old 10-27-2010, 07:09 PM
Damixu Damixu is offline
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Quote:
Originally Posted by Damixu View Post
Excellent questions I'd like to get answer too:
1) Multi-Display gaming with adjustable Field-of-View
2) Ability to use DeviceLink and real dials (or other LCD display as dials)

3) And I'd like to know more about plans to introduce other player controlled units to the game (Combined Arms: Anti-Air Artillery, Infantry, Tanks, Ships, etc.)

4) Can SoW game engine to be used to build Massively-Multiplayer-Online game - like on a huge map thousands of player controlled friends or foes on land, sea or air. (Like Battleground Europe: World War II Online game)
Thank you Mr. Maddox giving answers to questions 1) and 2).

Two big very intriquing questions still remain - In the end of the day we need something to do with near perfect simulation of WW2 era airplanes that SoW will give us - What we can do with it and the questions 3) and 4) are more likely targeted to the successful future of the game, millions of SoW players wants to diversify and play 24/7 war in environment with player controlled tanks, at & aa guns, trucks, trains, ships, etc..

I know SoW: BoB will be state of the art of ww2 era aerial combat simulation compared to any simulation today in the market. Heck, SoW will be state of the art aerial combat simulation of any era and genre

Last edited by Damixu; 10-27-2010 at 07:11 PM.
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  #4  
Old 10-27-2010, 07:20 PM
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Richie Richie is offline
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Something everyone may like to see. A working Revi gun sight from the guys at Jagdgeschwader 4


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  #5  
Old 10-24-2010, 09:20 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by JAMF View Post
Mr. Maddox, I've posted these questions before, so I hope you only missed them.

- Is surround gaming (3 screens) being taken into account in development? Flexible FoV? Or will there be an option for users wit 3 screens, to render the view through 3 viewports, like it was done in the racing simulation rFactor?

FOV


3 "viewports"


- Will it be possible to use real DeviceLink cockpit dials in MP? As a way to avoid what could be considered cheating by others, the dials which are destroyed in the game, the real cockpit dials get deactivated through DeviceLink (data output = 0).

- Will we see raindrops on the windscreen, like in the original IL2 demo?

- Will we see rivets on the wing and would they be bump- or normal-mapped?

Thank you.

BoB is working with 3 screens. This is option of video cards now.


Device link will be added later. It will work online. How it will be working in terms of cheating I don't know yet.

In demo of Il-2 there wasn't rain drops on widescreen


rivets on the wings or anywhere on the external view are present where they should. They are drawn and bumpmapped.
If to make them all in 3D this will decrease completely FPS.
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  #6  
Old 10-24-2010, 09:24 AM
Flanker35M Flanker35M is offline
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S!

Oleg, just one question: AMD Radeon + SoW = compatible? I am looking at the new 6900-series to replace my room heater nVidia Domian: no matter how you spin the pic, it says Stetlungsanzeige instead of Stellungsanzeige.

I have been drooling over the Bf109E cockpit over the last days and I think my tax refund is going to the new computer
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  #7  
Old 10-24-2010, 09:37 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

Oleg, just one question: AMD Radeon + SoW = compatible? I am looking at the new 6900-series to replace my room heater nVidia Domian: no matter how you spin the pic, it says Stetlungsanzeige instead of Stellungsanzeige.

I have been drooling over the Bf109E cockpit over the last days and I think my tax refund is going to the new computer
Should be compatible with any modern cards if there is not bugs in their drivers.
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  #8  
Old 10-24-2010, 09:46 AM
Oleg Maddox Oleg Maddox is offline
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Default No time to find where it is, will answer here for the clear undrstanding

Clickable cocpits.

1. We are not doing completely clickable cockpits. There isn't any button or switch is clickable. We program only these that are using in flight. We don't program all that are using for only the start procedure. And will not use in future. Too much work for a lot of types of cocpits and a lot of functions different from one plane to another.

2. We did popup tips for each gauge or lever, knob, switch that is using in our code for control of aircraft, canopy, etc.

3. We make clickable by mouse these that are useful with the mouse by clicks or clicks+moving (see also item 1). Or will help some third party to program own code with explanation of principles.




All these functions are useful for different devices as well.
If there in future after the release we will find that some devices are not useful, but popular on the market - we may think about addition of other style of control for something.

Last edited by Oleg Maddox; 10-24-2010 at 09:51 AM.
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  #9  
Old 10-24-2010, 09:53 AM
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philip.ed philip.ed is offline
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Oleg, how will smashed/cracked canopy glass be modelled? If a crack appears due to damage, will it spread and cause various bits of glass to break away?
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  #10  
Old 10-24-2010, 09:54 AM
JG1_Wanderfalke JG1_Wanderfalke is offline
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Oh man, thats bad
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