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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-22-2010, 10:58 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by furbs View Post
Thanks for the update Oleg...Cockpits are stunning...as others have said "a work of art".
Landscape looking much better in that new shot.
The one thing i havnt spotted is churches in the landscape...still to be added?
There are churches, simply not shown yet with the close enough look
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  #2  
Old 10-22-2010, 11:02 PM
Baron Baron is offline
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Great work Oleg and team.

One question:

Do u know when SoW reales is due? Im not asking u to say when im just asking if a date has been set yet?
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  #3  
Old 10-22-2010, 11:05 PM
Col.Flanders Col.Flanders is offline
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I got so caught up in my first post on this forum that I forgot to say how excellent the cockpits are looking. Well done, Oleg and team! I can say that the IL2 community here in SA is eagerly awaiting the release.
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  #4  
Old 10-22-2010, 11:09 PM
JAMF JAMF is offline
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Mr. Maddox, I've posted these questions before, so I hope you only missed them.

- Is surround gaming (3 screens) being taken into account in development? Flexible FoV? Or will there be an option for users wit 3 screens, to render the view through 3 viewports, like it was done in the racing simulation rFactor?

FOV


3 "viewports"


- Will it be possible to use real DeviceLink cockpit dials in MP? As a way to avoid what could be considered cheating by others, the dials which are destroyed in the game, the real cockpit dials get deactivated through DeviceLink (data output = 0).

- Will we see raindrops on the windscreen, like in the original IL2 demo?

- Will we see rivets on the wing and would they be bump- or normal-mapped?

Thank you.
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  #5  
Old 10-22-2010, 11:17 PM
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Bolelas Bolelas is offline
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Default on-of switches

Sorry to ask again...
Can Mr. Oleg tell me if BOB SOW will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard? Or it will only be possible to do it by using a program to map keys?
I know some games that have it, some RC games (radio controled sim.)
Its very usefull to people who want to build pannels or simply to add a switch (e.g.) to easy remind gear position. I hope it includes that possibillity...
I enjoy all your team work, and tank you for the updates.
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  #6  
Old 10-22-2010, 11:17 PM
Chivas Chivas is offline
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The last terrain screenshot was by far the best I've ever seen in a combat flight sim. The river light reflection was spot on and the rivers banks even looked like they had some elevation. Bravo
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  #7  
Old 10-22-2010, 11:30 PM
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furbs furbs is offline
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Oleg...is the landscape shot in DX10? , is DX11 still planned for the first release of SOW?

Thanks.

PS Oleg...i remember the Birmingham flight sim show where you first told the world about SOW, i asked you the first question

Last edited by furbs; 10-22-2010 at 11:32 PM.
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  #8  
Old 10-23-2010, 05:07 AM
Damixu Damixu is offline
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Quote:
Originally Posted by JAMF View Post
Mr. Maddox, I've posted these questions before, so I hope you only missed them.

- Is surround gaming (3 screens) being taken into account in development? Flexible FoV? Or will there be an option for users wit 3 screens, to render the view through 3 viewports, like it was done in the racing simulation rFactor?

FOV


3 "viewports"


- Will it be possible to use real DeviceLink cockpit dials in MP? As a way to avoid what could be considered cheating by others, the dials which are destroyed in the game, the real cockpit dials get deactivated through DeviceLink (data output = 0).

- Will we see raindrops on the windscreen, like in the original IL2 demo?

- Will we see rivets on the wing and would they be bump- or normal-mapped?

Thank you.
Excellent questions I'd like to get answer too:
1) Multi-Display gaming with adjustable Field-of-View
2) Ability to use DeviceLink and real dials (or other LCD display as dials)

3) And I'd like to know more about plans to introduce other player controlled units to the game (Combined Arms: Anti-Air Artillery, Infantry, Tanks, Ships, etc.)

4) Can SoW game engine to be used to build Massively-Multiplayer-Online game - like on a huge map thousands of player controlled friends or foes on land, sea or air. (Like Battleground Europe: World War II Online game)
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  #9  
Old 10-23-2010, 10:26 AM
Damixu Damixu is offline
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Will radars be in game? And if so, can we bomb them and deny radar infomation on certain sector?
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  #10  
Old 10-23-2010, 10:28 AM
tourmaline tourmaline is offline
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Originally Posted by Damixu View Post
Will radars be in game? And if so, can we bomb them and deny radar infomation on certain sector?
yes, there will be radar stations on the maps. Not sure about knocking down radar info though. You can only bomb them if you fly german side, ofcourse.
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