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IL-2 Sturmovik The famous combat flight simulator.

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Old 10-24-2010, 01:03 PM
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zapatista zapatista is offline
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Quote:
Originally Posted by JAMF View Post
Thank you for the answers, mr. Maddox.In rFactor, the developer created 3 rendering rectangles (view-ports). The outside rectangles are at an angle to the centre rendering rectangle. (very visible in image by the 'bend' in the concrete wall) As far as I know, rFactor is the only sim with this method. All others have one large rectangle. I am hoping for 3 rendering rectangles
Jamf,

you make a very good point there, but hard to understand for non-english natives

can you make that same point but with illustrations to document what you mean ? for your previous comparison picture maybe add some arrows etc

i think it is a very important question for multi monitor users, and if oleg understands the issue i am sure he will check for it (or reply its to late to change if he cant)
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Old 10-24-2010, 01:08 PM
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Is the cockpits wear and tear such a huge deal? I'm sure if they looked pristine, a similar amount of people would complain that they look like plastic and are too new and shiney. If we are starting the campaign as sergeant pilots, we'll get the oldest bus anyway
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Old 10-24-2010, 02:57 PM
JAMF JAMF is offline
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Quote:
Originally Posted by zapatista View Post
Jamf,

you make a very good point there, but hard to understand for non-english natives

can you make that same point but with illustrations to document what you mean ? for your previous comparison picture maybe add some arrows etc

i think it is a very important question for multi monitor users, and if oleg understands the issue i am sure he will check for it (or reply its to late to change if he cant)
Sure Zapatista, here is my attempt at a graphical explanation:

One viewport, extreme left and right have stretched objects and stretched textures





3 viewports, extreme left and right objects with very little distortions.



I do hope this rendering will happen more in the future, as I do believe 3 displays (or more) is the future. Much like TrackIR was a big jump in immersive gaming, the so-called "surround gaming" is the next big step in immersiveness.

(We don't have affordable high-res head-mounted-displays yet, to put us "in" the cockpit.)
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Old 10-22-2010, 10:37 PM
zodiac zodiac is offline
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Quote:
Originally Posted by Oleg Maddox View Post
There are churches, simply not shown yet with the close enough look
Last week I was also wondering about the churches. I searched the screenshots and I found one. If you want to see it, it is in the attachment.

The big question for me is, if there are many types of churches? Will there be differences visible between British, French and Belgian churches? Because they are so dominant in the towns skyline, it would be great to see some variance.

And just to make things clear: I am not expecting to see exact replica's from all the churches, or even to see the right kind of architecture (gothic, roman, baroque,...) in the right town. I'm just hoping that churches will contribute to give towns a more unique look.

Again a fabulous update Oleg! Thanks!
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Old 10-23-2010, 04:21 PM
GOZR GOZR is offline
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This is a great news.. Great looking cockpit+ effects and clickable !!! well it gived me faith back into you Oleg
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Old 10-22-2010, 10:02 PM
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Default It Is Not A Reflection

No one seems to have noticed so I'll repeat.
It is not a reflection. It is a pilot viewed from the front.
Check the position of the brake lever.
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