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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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you make a very good point there, but hard to understand for non-english natives can you make that same point but with illustrations to document what you mean ? for your previous comparison picture maybe add some arrows etc i think it is a very important question for multi monitor users, and if oleg understands the issue i am sure he will check for it (or reply its to late to change if he cant) |
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#2
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Is the cockpits wear and tear such a huge deal? I'm sure if they looked pristine, a similar amount of people would complain that they look like plastic and are too new and shiney. If we are starting the campaign as sergeant pilots, we'll get the oldest bus anyway
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#3
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One viewport, extreme left and right have stretched objects and stretched textures ![]() 3 viewports, extreme left and right objects with very little distortions. I do hope this rendering will happen more in the future, as I do believe 3 displays (or more) is the future. Much like TrackIR was a big jump in immersive gaming, the so-called "surround gaming" is the next big step in immersiveness. (We don't have affordable high-res head-mounted-displays yet, to put us "in" the cockpit.) |
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#4
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The big question for me is, if there are many types of churches? Will there be differences visible between British, French and Belgian churches? Because they are so dominant in the towns skyline, it would be great to see some variance. And just to make things clear: I am not expecting to see exact replica's from all the churches, or even to see the right kind of architecture (gothic, roman, baroque,...) in the right town. Again a fabulous update Oleg! Thanks! |
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#5
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This is a great news.. Great looking cockpit+ effects and clickable !!! well it gived me faith back into you Oleg
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#6
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No one seems to have noticed so I'll repeat.
It is not a reflection. It is a pilot viewed from the front. Check the position of the brake lever.
__________________
Puffer_2 |
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