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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 10-22-2010, 05:04 PM
R@S R@S is offline
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Quote:
Originally Posted by salucifer View Post
how many car i can buy in this mod ?
thanks ^O^
There are 7 different cars in BSM, Ford, Willies Jeep, GAZ69, Hummer, Ural Truck, BTR and FMTV A1. The parking valet in the base can store them all for you.
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  #2  
Old 10-23-2010, 05:18 PM
IceShade IceShade is offline
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Well, after emptying Cali Cantinos of 113 enemy fighters, I moved out and the game ended that I saved Algeira and all that stuff.

The outro rolled.

The credits rolled.

Pressed escape, and it kicks me back to the main menu.

The outsourced.ini says:
Code:
//********* Freeplay-Mode *********\\


EnableFreePlay "1"	  //game is not automatically ended after campaign
I call lies here. Has this file been updated in the newer versions?
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  #3  
Old 10-29-2010, 11:31 AM
Melthorse Melthorse is offline
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@ R@S22:

Are there any new's about the next release?!

Melthorse
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  #4  
Old 10-31-2010, 08:41 AM
R@S R@S is offline
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The 1.4 version has been released, check first post in this thread for download links.
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  #5  
Old 10-31-2010, 05:53 PM
Dr.Q Dr.Q is offline
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Thx & hooray for the new release, just what I needed another time-wasting extended 7.62 campaign.

Did you change anything about the additional map files too, or is it enough to just get the updated base archive?

edit. ok answer was already in your post, there you can see how enthusiastic I am that this game is still getting updates

Last edited by Dr.Q; 10-31-2010 at 05:56 PM.
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  #6  
Old 11-01-2010, 04:46 AM
Nat_Crelk Nat_Crelk is offline
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Hey there !

Once again : Nice hard work R@S22 !!
Hope your Win 7 works nice for you !

As you've understood, I'm a BE5 nostalgic and I was wondering if it was possible to add the Helicopter to the vehicle list ?

The same, is it possible to add a kind of "actual" flamethrower like this one ??

Or a kind of "napalm" thrower or an ammo one which would be propelled by the RPG7 for example ??

A last idea : it would be nice to put some optic on certain pistols (like a ACOG-11 or a 10x40 Leupold). I know that Uribe does that in Cali-Cantinos but he only implement Infinity Scopes on some pistols. I wonder if he could also put some Weaver Rails on some handguns ; in order to have a kind of "scoped" Python Revolver or a modified Eagle .357 with ACOG-11 on it ?

The same, could it be nice for a furtive character to add a crossbow ?

I think about those two ideas because I try to build very specialised characters (one for the snipe, one shotty, one doc etc.) And I've found that a mass destructive one or a kind of handgun specialist were missing.
But I don't know if it's very usefull or helpfull and I thought that it could probably get far of the first aim of the game.

Thanks again for the new release ! As Dr.Q said, thats very important and very enthusiastical (spelling ????) to have frequent updates for that game. It makes it lively !

Nat
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Remember to breathe just before pulling the trigger !

Last edited by Nat_Crelk; 11-01-2010 at 05:14 AM.
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  #7  
Old 11-01-2010, 02:21 PM
R@S R@S is offline
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Yeah, Win 7 is a real treat, can't believe I waited this long to migrate.

Since there's no graphics or animations for a flame thrower it's not possible, but there is a thermal weapon already added, the RPO-A. As said, no anims but it should be considered as one.

If you make the 3d model for the crosbow I'll gladly add it

And I've been down the pistol/scope issue many times before and always decided against it. 'll let the pictures explain it this time:


The next version of BSM might have some new weapons in it, and some new missions and characters. It'll take a month or so before it'll be ready, enough time to play through this release, I hope
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