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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Thermals in BOB ? Do you think that Oleg will include a Standard Cirrus in the game ?
Or, technically speaking, If a had an enemy on my six and if I was flying around the inversion line (unfortunately, Oleg has never heard about the ‘inversion’ in aerial meteorology, phenomenon that forces the bases of cumulus to be flat like my ex-girlfriend – (but she had an ass like a cumulus By the way I would like to put in evidence the big lack of realism as far as clouds are concerned. The don’t look realistic at all ! Their look is unacceptable in a simulator that will be released in 2011-2012 ! Look at the difference of clouds in FSX and BoB ? Sometimes I wonder If Oleg has ever risen his eyes to watch the sky (although I now he is not a pilot and for a simple pedestrian admire a cloudy sky for hours is not a priority) ! For a guy who pretends to be a photographer and to focus on photorealism, he makes his game look like a cartoon or a painting from the impressionist period … everything but photorealistic !!! Only the planes look good but the rest gives the impression of a simulator developed by some passionate guys but who don’t have a single idea of a way to make all this green salad look realistic. In a flight simulator I don’t care if the ground doesn’t look so good seen from very low altitude because what is important in a Combat FLIGHT Sim (behalve the flight dynamics and shooting ballistics of course) is the realism of the sky and the clouds … ground and water must look photorealistic only from a certain altitude. In BoB it’s the contrary! From close, things look good but on long range and landscape views it looks like a cartoon. Look how some other products model the clouds. 1=BOB naïve cartoon clouds (I expect to see the plane of Mickey Mouse flying under) 2=FSX something more sophisticated. It is clear that Microsoft had a real goal of photorealism but they had the capacity of a very large company and a shitload of devlopement teams to make it look good as the team of Oleg is too small, experience too thin, the budget too low and the time too short to produce something convincing. ![]() Maybe Microsoft will produce a new version of it’s Famous CFS4 ? Even if they start to work on it from scratch now they might finish before B0B is released Cheers Last edited by Redwan; 10-22-2010 at 02:38 PM. |
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#2
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FSX uses photographs and only needs to be seen from one point of view... Multiplayer clouds are much more complex.
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#3
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Quote:
really it isn’t. But from some distance the appearance is indeed flat. This is because the rising ait has cooled so much it can no longer contain the moister in it which then condensates. But the air still rises so the condensation also rises so creating an accumulation of condensate water on top of each other. This forms the cumulus cloud. Inversion is a thermal state of the atmosphere where the temperature rises with the altitude so effectively stopping air to rise. Basically the dead of any thermal Last edited by NLS61; 10-22-2010 at 02:59 PM. |
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#4
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Last edited by Abbeville-Boy; 10-22-2010 at 02:47 PM. |
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#5
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I'm sure an out of engine sound file (wav,mp3,youtueb clip, etc.) is going to give us a really good idea what it will be like to play the game.
![]() How about Oleg posts whatever he wants and then you comment on it. |
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#6
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Please don’t teach me the shape of a cumulus or about aerology. I’m a glider pilot for more that 15 years …
Photos taken a couple of days ago in flight over the south of Belgium. The inversion is a straight line, clearly visible and all the cumulus’s are above. I have never seen this effect modeled in the BOB preview screen Inversion at 1200 m. Pictures taken at around 1000 m From close you don’t see the shape but only mist: ![]() But from far you can see the flat base: ![]() To Winny: from which planet do you come dud ? You think that FSX is using photograph to model the clouds ? Nope, they are 3 D objects ! I think you make a naive confusion with ground textures. FSX clouds: (for me the minimum quality of coulds that a sim of 2011 needs to have): I hate Microsoft and its commercial monopoly and I’m a fan of Il2 since it’s been out but now I have to say that I’m disappointed by the quality of BOB graphics. Although based on IL2, WOP looks much more professional. I think that Oleg had a lot of success with IL2 because at that time people were not too demanding on graphics but in 2011 it’s another story and I’m afraid that good graphic environments are for professional companies and not for small teams’ like BOBs’ with small budgets … and no pilots (as graphic advisor) in the team. ![]() Cheers. |
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#7
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S!
With over 10 years with F18C and D I can say that in the FSX video that Hornet AB flame looks more wrong than forged money, literally CRAP. It does not act like that, be sure. IL-2 was ahead of it's time and could do things FS could only imagine of back then. Go figure. |
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#8
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but it is normally my function to just that as I am a gliding instructor on our national gliding centre at Terlet the Netherlands. so to keep in style A temperature inversion is a thin layer of the atmosphere where the decrease in temperature with height is much less than normal (or in extreme cases, the temperature increases with height). An inversion, also called a "stable" air layer, acts like a lid, keeping normal convective overturning of the atmosphere from penetrating through the inversion. This can cause several weather-related effects. One is the trapping of pollutants below the inversion, allowing them to build up. If the sky is very hazy, or is sunsets are very red, there is likely an inversion somewhere in the lower atmosphere. This happens more frequently in high pressure zones, where the gradual sinking of air in the high pressure dome typically causes an inversion to form at the base of a sinking layer of air. Another effect is making clouds spread out and take on a flattened appearance. Still another effect is to prevent thunderstorms from forming. Even in an air mass that is hot and humid in the lowest layers, thunderstorms will be prevented if an inversion is keeping this air from rising. The opposite of a temperature inversion is an unstable air layer. and here is a link to the page where i found this exerpt. http://www.weatherquestions.com/What..._inversion.htm actually i see now that the drawing on the linked page is not an inversion but more like a isotherm for it to be a inversion the temp line should go to the right indicating an actual rise in temperature with increasing altitude And I dont say it is impossible to have thermals below an inversion. I am saying that an inversion cant be the reason the bottom af a culumus is flat. It can how ever be the reason for their tops to be flattend. http://www.twin-astir.nl/ Cheers, Niels Last edited by NLS61; 10-23-2010 at 10:14 AM. |
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#9
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Not really wishing to continue this whole ground textures debate, however I was looking through one of my Ju-52 reference books when I came across a 1/2 dozen or so postcards that I forgot that I had, I purchased these a few years back after having the great privilege to go on a Ju-Air flight.
One of these post cards in particular caught my eye and I just had to scan it and post it here, if you can ignore the rape-seed crops you may notice another distinctive crop colour, that apparently does not exist? ![]() Yes I know it’s a fairly modern image, but I felt it may be relevant none the less, flame-on kiddies.
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Spud |
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#10
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The termals occurs only under the inversion line !!! How could a glider pilot cannot say such a nonsense .... and the story about cumulus with flat tops is very funny too ... I think that you have just learned what you know about inversion on the link that you posted Anyway, I d'dn't need a link for noobs to learn about inversion (I perfectly know what it is) but I just wanted to say that FSX is much better in the cloud modeling than the BOB. Last edited by Redwan; 10-23-2010 at 01:15 PM. |
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