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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I know there is a setting in FSX where you can visualise the thermals. I never used it though. This video looks like it shows that.
Thermal discussion (breakdown): http://forums.flightsim.com/vbfs/sho...Soaring-in-FSX Nice gliding!: . .
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 10-20-2010 at 06:32 PM. |
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#2
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Found this - Creating ridge lift in the mission builder of FSX:
http://carrier.csi.cam.ac.uk/forster.../dev/lift.html "FSX has great tools for the creation of ridge lift in the mission editor, so you can design ridgelift boxes working in a very realistic way. Here's a screenshot within the Mission Editor using a development visualisation model: " "A RidgeLift object is used to simulate the effect of a hill slope on the wind." ![]() From that link: "Here's a list of rules to make your thermals and ridge lift move realistic: Thermals: 1. A lift strength of 5-6 knots (2-3m/s)would be a good day in most of Europe or the eastern USA. 2. Make them the kind of diameter you can circle in, but not much larger. I'll try and quantify this... 3. Thermals should NOT be designed to go above the cloudbase. Normal cross-country flights involve climbs to cloudbase and no further. Typical cloudbase in Europe and NE USA is 6000 feet. 4. Plant more thermals but make many of them weaker. Real gliding involves sampling and rejecting many more thermals. Ridge lift: 1. Wind of 16-24 knots is good for ridge lift 2. Lift at ridgetop is typically 5 knots, so you can cruise at 100 knots without losing height. 3. Lift extends to 1000-2000 feet above the ridge but reduces in strength. At 2000 feet above the ridge you might be able to maintain height at best glide speed."
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 10-20-2010 at 03:15 PM. |
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#3
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does anyone know the release date for this game?
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#4
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__________________
![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
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#5
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Quote:
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i built an overclocked i7 rig with gtx 480 to max out this game @ 1080p and judging by the pictures the graphics are on par with birds of prey so it should not be a problem. |
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#6
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You'll probably be well served by your new system, however, Birds of Prey although good looking almost certainly will not have the same level of requirements that Storm of War has. Storm of War is significantly more complicated on the physics, AI, damage, etc. side (Birds of Prey is just a pretty IL-2 behind the scenes - even simplified from what I can tell) which will eat considerable RAM and CPU resources. Graphics is huge for so many games in the industry but flight sims are pretty much the only products that truly stress the other components.
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Find my missions and much more at Mission4Today.com |
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#7
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SoW will also have many more features over WoP, so considering this I think it will require a pretty amazing system. However, you're system looks great so if that can't run the game, it'll be a while before anyone can really |
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#8
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To those of you building new systems for SOW.
Single video card is the best way to go . . . UNLESS! 1. You are going to be playing at some crazy-huge resolution. Say around 2560x1600 or larger would be a good example of this. At these resolutions your single video card is going to be lagging because there is just too much area to cover itself. In an instance like this, having more than one video card would be beneficial. 2. You have More than one monitor. Lots of the extreme simmers like the idea of having three monitors to give them better peripheral vision. This is basically running into problem #1. Lots of area for one card to cover, and the new problem of maybe not having enough places to plug all them in. In 90% of the other cases (single monitor, reasonable resolution) buying a single video card will be better than going the Multiple/SLI route. If you look at video card development, it usually only takes a year or so for a new card to be able to outperform two of the previous kings in pair. Buying a single card not only results in better performance (if you wait) but also it saves you a lot of money. Just some food for thought. |
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#9
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Don't forget that like with many other games you can probably tweak alot of visual settings in SoW. Also you will have the uncertainty how the game will run on CF/SLI/Hydra systems on release.. It might need a few months maturing with driver updates from AMD/Nvidia. So, your average midrange to high end GPU will not hold you back from experiencing the game.. Though it might hold you back from running it with all visual effects turned on and maxed out.. But who knows, I sure don't and Oleg ain't telling at this stage. Further, getting two new Fermi GF104 GTX460's and running them in SLI provides you more GPU horsepower than getting one GF100 GTX480. If you want to upgrade for SoW I suggest wait until there are some reviews out and it's at least been flown by a good bunch of the community before deciding how to spend your upgrade money.. It could turn out that CPU and RAM is more important than having the highest end GPU.. Who knows? |
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