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#1
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forest is reseted automatically to 3 here too.
![]() [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=4 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 |
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#2
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There are two lines of Forest= .....
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#3
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![]() I see only one ok, there is OGL and directx, but directx settings don't affect ogl. |
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#4
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Quote:
Try reading my last post. Aviar
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#5
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Aviar, would it be:
Forest=3 Forest=4 ? |
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#6
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S!
I reverted back to Forest=3. Finnily enough Forest at 3 has LESS effect on FPS than on 2 for some reason. |
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#7
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It is odd, i found this too. I'm not complaining though; forest-3 looks better!
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#8
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Maybe I'm stupid - I still don't get it.
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#9
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I'll await Aviar's reply.
The way I have read into it, you need to put two lines for the forest setting... |
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#10
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Quote:
Forest=4 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=3 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Forest=4 Just to make really clear! |
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