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| Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds. |
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#1
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Why? +10 ensures nearly no way to lose High Morale status. +5, does not.
Burning, poisoned, helpnessness, bleeding, pygmy, cursed, etc... The point is to never feed the orcs. The basis of the power of Adrenaline in Crossworlds, and the morale thing was around back in Armored Princess. I guess no one feared them that much once they got near max magical resistance. |
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#2
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No, "Expecting Trophies" is also new to Crossworlds. In AP, Orcs got +1 Morale if your army was composed of only Orcs, that was all.
I am not against Morale increase, but it makes using Morale-granting items or investing in the Persuasion skill useless if you get +10 morale once you kill the first weak enemy summoned Thorn stack, or so. IMHO, there should be some anti-adrenaline spells or abilities. Like, the Death Cloud of the Necromancer should sap -10 Adrenaline per hit, or the Oblivion of the Fairies/Sprites should also leech adrenaline. Just giving you a fair advantage against orcs (or, making your life more challenging if you are using them). |
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#3
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#4
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#5
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#6
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Even so, if you were using demons and undead with the orcs (any other negative racial modifier), you could start with -3 morale or something even worse, PLUS negative status, and then kill... to regain High Morale. I think it opens up some interesting possibilities. My orc team has certainly enjoyed it. |
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