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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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SoW landscape is still WIP and we've been told it's already been improved over what we've seen so I'm looking forward to these improvements. BTW, my comparison of the two isn't based on filters in WoP which I'm not a fan of. WoP just seems to have better placement and density of trees and they integrate with the ground better. |
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#2
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I had a look at some WOP screenshots again today - and while overall I think it does currently have the edge, I don't think the gap is that big - really, with some more incremental shifts I can see SOW getting there. (that's without mentioning the filtering and other issues where SOW already is ahead) This all does come down to the colour palette issue - I really do think that people will be surprised at just how much things will come together when they get that tweaked. Just take it as a given. They'll sort it. Notice also that hedgerows are turned off in the current screens. Also haven't seen waves on the shoreline yet. It's Work in Progress - it'll be sorted. |
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#3
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"What you need is a scenery simulator."
You obviously missed my "fayboy post-scriptum". I know my English is far from being perfect, but I think it's nevertheless easy to understand that I'm not asking for a perfect photorealistic rendering (which, I know, is still not possible with the current personal computers), but just for a correct color palette for the described area (here, England), what has nothing to do with the technical capacities of our pc's. |
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#4
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(I'll paraphrase from memory here - perhaps someone else can track down the original quote? And with apologies to Oleg if I mangle this...) Because of the more advanced lighting model, it is no longer a simple task of just choosing the correct colours for the various textures. The lighting model used by the engine modifies and varies the underlying colour in a manner modelled on real-life physics. So, they may arrange something so that it looks perfect at low-level in bright sunlight and then find that it is way off in mist, or from a higher altitude. The difficulty lies in tweaking the parameters of the lighting model rather than in simply producing a 'once and for all' accurate colour palette. I think this may be why the ground-level shots (Spit in field, trains, etc) are generally viewed as being very good while the medium-level shots are still off. Once again, the word is 'WIP'. Last edited by kendo65; 10-17-2010 at 09:35 PM. |
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#5
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![]() Salute ! |
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#6
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Back in the day, we didn't need any stinking green
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#7
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Hey that takes me back.....What fun days those were. Twelve hours straight flying till your butt hurt so bad it burned!!! |
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#8
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wonderfull update... again
There is advertising in the streets! That is a very nice detail. As a graphic design student, I kind of love those old ads. Can't wait to take a closer look at them. I suspect that during the lifetime of sow, these streets will really come to life. Soon we will have some missions like this: objective 1: drive with your racing green sports car to the airbase exit. objective 2: pick up your girlfriend at her home. objective 3: find a way through London's traffic jams objective 4: find a parking place near the cinema objective 5: get her back home "safely" Oh Oleg, I have one question: Will there be churches in the towns? I don't remember seeing one in the updates. In Belgium (and I suppose in France and Britain to) there's a church in almost every village. sometimes even if the village only counts 10 houses. For regular Flemish towns, churches were the only tall buildings around. They really give image to a town. |
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