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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-16-2010, 03:55 PM
pupaxx pupaxx is offline
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Originally Posted by Oleg Maddox View Post
I will soon tell it. We integrating interface now. But its not a time to anounce. We are doing by reqest of publisher.
Anyway there will be still the possibility to integrate to another systems by creative users and third party.

Current limit is 128 players.
It will be finally decided later to cut the amount for the beginning or keep 128. Will let you all later.
..So we got a publisher!!! Great news
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  #2  
Old 10-16-2010, 04:05 PM
vpmedia vpmedia is offline
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really awesome update thanks a lot!
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  #3  
Old 10-16-2010, 04:12 PM
BadAim BadAim is offline
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It was really great to hang out with you this morning, Oleg. Thanks for inviting us to your home!
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  #4  
Old 10-16-2010, 04:10 PM
Flutter Flutter is offline
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Default Roads / railroads in terrain

Hi Oleg, thank you for posting both updates and answers.

As far as I can see, the current ground texture system uses a network of borderlines that look organic but repeat fairly often over the terrain. The area within one set of borderlines is then filled with an appropriate texture (golf course / field a / field b / field c / farm / forest / village / city / industry ) and with the appropriate models (vegetation, buildings etc). Then the borders themselves are applied, these being hedges, paths, roads etc. For a quasi procedural texture system, I believe this is one of the best solutions available, and your results look overall very nice. However, the system does not look too good when such a field is cut by a railroad. Screenshot No. 3 illustrates my point. The REAL geometry (railroad lines, big highways) does fit badly into the texture when compared to the basic borderlines. The only solution I can imagine would be to treat such a road / railway line as yet another borderline, and apply different textures to the different segments that have been divided by this geometry. It would not be perfect, but it could be coded, and it would make these roads and railways fit better into the landskape, making them both blend better into it and be more visible in that they change the landscape around them.
The mockup picture below illustrates my point.
Flutter
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  #5  
Old 10-16-2010, 04:25 PM
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T}{OR T}{OR is offline
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Originally Posted by Flutter View Post
Hi Oleg, thank you for posting both updates and answers.

As far as I can see, the current ground texture system uses a network of borderlines that look organic but repeat fairly often over the terrain. The area within one set of borderlines is then filled with an appropriate texture (golf course / field a / field b / field c / farm / forest / village / city / industry ) and with the appropriate models (vegetation, buildings etc). Then the borders themselves are applied, these being hedges, paths, roads etc. For a quasi procedural texture system, I believe this is one of the best solutions available, and your results look overall very nice. However, the system does not look too good when such a field is cut by a railroad. Screenshot No. 3 illustrates my point. The REAL geometry (railroad lines, big highways) does fit badly into the texture when compared to the basic borderlines. The only solution I can imagine would be to treat such a road / railway line as yet another borderline, and apply different textures to the different segments that have been divided by this geometry. It would not be perfect, but it could be coded, and it would make these roads and railways fit better into the landskape, making them both blend better into it and be more visible in that they change the landscape around them.
The mockup picture below illustrates my point.
Flutter
Nice observation! And a good idea for solving the problem if I may say.
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  #6  
Old 10-16-2010, 04:49 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Many thanks for all your answers Oleg. It was great to spend part of the saturday with you.
And also many thanks for your compliments on my art.
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  #7  
Old 10-17-2010, 03:53 AM
Madfish Madfish is offline
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Quote:
Originally Posted by Flutter View Post
Hi Oleg, thank you for posting both updates and answers.

As far as I can see, the current ground texture system uses a network of borderlines that look organic but repeat fairly often over the terrain. The area within one set of borderlines is then filled with an appropriate texture (golf course / field a / field b / field c / farm / forest / village / city / industry ) and with the appropriate models (vegetation, buildings etc). Then the borders themselves are applied, these being hedges, paths, roads etc. For a quasi procedural texture system, I believe this is one of the best solutions available, and your results look overall very nice. However, the system does not look too good when such a field is cut by a railroad. Screenshot No. 3 illustrates my point. The REAL geometry (railroad lines, big highways) does fit badly into the texture when compared to the basic borderlines. The only solution I can imagine would be to treat such a road / railway line as yet another borderline, and apply different textures to the different segments that have been divided by this geometry. It would not be perfect, but it could be coded, and it would make these roads and railways fit better into the landskape, making them both blend better into it and be more visible in that they change the landscape around them.
The mockup picture below illustrates my point.
Flutter
Excellent point. It sure caught my eye as well. Although I'm not totally ok with your solution yet it probably is a very good suggestion to improve upon. For example make a special railway border with hedges etc. - if it is wide enough it would look organic if the smaller "over-cut" vector of the field is not too small compared to it's total size.
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  #8  
Old 10-17-2010, 10:23 AM
Foo'bar Foo'bar is offline
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Am I blind? Please can someone tell me what's the difference between those two pictures?
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  #9  
Old 10-17-2010, 10:37 AM
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Daniël Daniël is offline
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Originally Posted by Foo'bar View Post
Am I blind? Please can someone tell me what's the difference between those two pictures?
The colors are a little different, but I don't see much difference.
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Old 10-17-2010, 10:47 AM
Foo'bar Foo'bar is offline
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m( ok, now I see some little difference. Thanks for helping me, mates But to be honest, without help it hadn't sprung to my eyes.

Perhaps I am blind.
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