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#1
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thanks
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#2
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The bandit in Santa Maria has an alternative twist where he'll give you money and dig up a corpse from the floodings, I just don't know how to trigger it reliably
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#3
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There is also another way to get the cure from the doctor in Cali-Cantinos for free. If your main merc is female you'll get a dialog option to have sex with him and he'll gladly hand it over
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#4
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I've just gotten the base myself and I'm in the midst of getting the mechanic.
Where is the plantation so I can kill the fifth group of bandits? I found the doctor in Campecino but he doesn't have any conversation options, is he CGL locked? And where can I find the trader? Cheers, fall. |
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#5
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The plantation is near the barons house - drive around for a bit.
The doctor is probably still CGL locked. The trader's Convoy mission is a random encounter in the restricted zone. With the Blue Sun mod, there's another NPC weapons modder Stefan Uribe who will join your base - then it starts to produce free militia. I've also found out how to get the alternative story from the bandit in Santa Maria. You have to talk to a civilian first about some men on the run, that will open up his more profitable demise. Last edited by Dr.Q; 11-26-2010 at 04:53 AM. |
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#6
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Cheers, Dr.Q.
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#7
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Still haven't gotten the Trader's encounter yet and I've driven the Restricted Zone end to end multiple times. Currently CGL8.
And can anyone tell me when I might expect to find extra SR-25 magazines for sale or even better, another SR-25? What CGL is it unlocked at or is a unique weapon only found once? |
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#8
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Quote:
Anyway theres no point turning back now as I finished the encounter a long time ago and one of the survivors paid me well... |
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#9
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Well in any flavor of unbalanced JA2 mod you'd just hunker down and dish out a lot of instant headshots, one by one by one
As usual, massive opposition means massive suppression fire. I puto the machinegunner down to cover both passages and start with a few long bursts (20+ rounds) in spread mode through the northern passage. The gangsters panic and start crawling or even run away, thats enough time for another merc to run up to the side of the passage and start bombing them with nades. Then they are easy pickings. At the righthand passage I start bombing them right away with a few heavy nades, when the passage is blocked that way they can't hurt the traders and can be picked off after the northern detachment is gone. Last time I've only had one guard make the stupid suicide run towards the enemies, maybe the machinegun impressed them too |
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