Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-10-2010, 06:35 AM
Peffi Peffi is offline
Approved Member
 
Join Date: Dec 2007
Posts: 52
Default

Quote:
Originally Posted by Chivas View Post
Questions for Oleg...

How big will you be able to model new maps? etc etc
Or will all this have to wait until computers are powerful enough to handle large highly detailed maps. Although by the time you are able to make these theaters, computers may be strong enough.
I think you don't know too well how computers work. How big and detailed the maps can be depends on how much time one is willing to put into the modelling of the map. If the level of detail is the same, it doesen't matter if the map is of some small part of England only or the whole world. Only the parts that the player can see and only the details you can see is in the RAM at any given time. The size of the map depends on your hardrive or internet connection if some parts of the map is on a server. You don't need a Cray-computer for a world map. Look at MS FS.

I may be wrong but I think I'm not.

Last edited by Peffi; 10-10-2010 at 06:47 AM.
Reply With Quote
  #2  
Old 10-10-2010, 06:54 AM
AndyJWest AndyJWest is offline
Approved Member
 
Join Date: Jan 2010
Posts: 1,049
Default

Quote:
Only the parts that the player can see and only the details you can see is in the RAM at any given time.
This approach works for MSFS because it only needs to model a single aircraft. An air combat simulator needs to be able to model the details for each aircraft independently, or at least give a realistic approximation for such modelling - you can take some shortcuts where the action is well separated from human playersb but even using such techniques a simulation can only cope with a finite number of aircraft on a finite map. Not that I'd use MSFS as a good example of how to model even the limited world-representation it does...
Reply With Quote
  #3  
Old 10-10-2010, 07:06 AM
Peffi Peffi is offline
Approved Member
 
Join Date: Dec 2007
Posts: 52
Default

[QUOTE=AndyJWest;188560]This approach works for MSFS because it only needs to model a single aircraft.QUOTE]

? AFAIK MSFS can have a multitude of aicraft in the sky at the same time. I still believe I am right about how big a map can be. If Oleg wants to cover Tellus to put in the game it is possible but it will take him a loooooooooooooooooooooooooooooooong time. How many airplanes that can be in the sky at the same time was not the question and is another question.

Last edited by Peffi; 10-10-2010 at 07:23 AM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:42 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.