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| King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
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#1
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unless the next katauri game that they are going to announce between now & Nov is KB2, it will probably be a long while if ever that they get around to making a sequel.
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#2
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Well, there are som big bugs/stupid things in this game like:
1spider can put web on 100bears and bears cant move. 1dwarf who throws fire or poison to 100bears, and next turn bears get 1k damage. 1 beholder can put to sleep any number of units(1lvl) to sleep. Etc... Another big thing is yeah, this game should have more different heroes/companions to choose... More depth in castles, caves would be nice.Bigger maps too. Leveling shouldnt be only for getting more units, but for something else. Hints/tips in loading screens AND in main menu of crossworlds with huge list of "FEATURES" is a very very bad habit devs are making. Just leave the empty screen with beautiful scenery, no need to throw bullc*** in there.Im not harsh, just im letting u know how it makes many players feel. But im not sure they will care about this threat, since it already contains a ton of improvements and no dev will take so much improvements in game... Last edited by Heroe; 10-07-2010 at 08:14 PM. |
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#3
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It is for more things than a higher Leadership total. You increase your skills, unlock abilities (via runes, of course) and become more powerful. Without Leadership, you can't take units, so that's vital to the levelling and gameplay process. |
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#4
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#5
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As someone else said, the biggest improvement they could make is to make it more challenging in the later stages of the game. My biggest wish for KB2 is really simple - make KB2. I'm confident that if they decide to make KB2 it will be great. |
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#6
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@Metathron and @Heroe; fire and poison does a % damage according to the amount of total health the stack has (and takes into consideration resistance and defense I think). So the more enemies there are; the more health the stack is going to have and the more damage it's going to take:
Ej: With 23000 lds you can have 1150 Miners with 22 health each (25300 total health) and 9 Black Dragons with 1000 health each (9000 health in total). If the are both poisoned and the poison does 10% of the total health, the miners are going to take 2530 damage (which kills 115 of them) and the dragons are gong to take 900 (which doesn't kill any) That's how it works (at least most of it)
__________________
Time to become an active member!! King's Bounty for the LOLZ!! |
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#7
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But anyhow, we've had this discussion when AP came out. So in battles I do everything I can to prevent the above silliness from taking place. |
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#8
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Anyway, such calculations are not really the way it seem natural and I agree that they should fix it somehow. |
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#9
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This can be solved too - Remove the load_screen_tips lines from eng_windows.lng file in sessions\addon\loc_ses.kfs |
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#10
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It been some pause, so it seems ppl either abandoned hope for KB2
As for my wishes for sequel : 1) When going from 1 location to another like traveling to new islands in AP and CW you get some reward if you completed certain quests. Not some super strong bonus just so no more map kiting 2) More unit ability sinergies with hero skills. Like Quick draw with all archer, or Summoner with all sumoning unit ability`s. They made Rune mage depend on unused runes, why not expanding this new feature for other units , might runes for dmg , mind for heal/resurect , magic for something like evil beholders hypnotise, or archmages telekinesis. This way in situations when you have lets say 13 mind runes, and need 14 to upgrade Prayer to lvl 3 you`ll get some use from them, untill spending them for skill. Like that Rune mage is only unit that benefits from unused runes, it`s just seems unfair to other units that have certain talent`s. 3) Some neutral creeps spawning , so it`s not 1 time island/area killing and getting exp. Something like every day game time there are some new wandering enemy creeps but that island/area specific, so after going to other places to get quests/items/units when you return to previous you`ll be stronger/higher lvl so this new enemy stacks wont bring much of exp but would provide some chests during battles, and advancement in medals/or pet dragon(maybe returning of spirits of rage) after it. 4) Changed medal advancement. I think it`s great way to reward players for tactisc, and planing of battles, but it`s not even lvling, only 3 lvl each is low. For example grand strategy it`s obsolete to finish battles with no loss after 50, no need to kills units with trap after 100 etc. On other hand maybe +2/4/6/8/10% crit chance from rage use on 1/3/7/12/21 K rage used in battles, this way you get 3lvl of medal at about 50+ lvl hero, almost end of game when it`s not much bonus since you get much more from skills or items. Or for +mana medal for mage 600 casting for +15 mana ??? 5) Same as medals goes for pet dragon, every skill have cap after which cant be rased any more. In KB-TL with rage spirits you could skip some skills all together to boost ones you pick to use (if you had luck after lvling spirits to have right choice). If i play Warrior class and have 150+ rage why cant i have stronger pet dragon then Mage with 82 which is most cost for lava call. 6) As above more lvl`s for spells. Lets say 5 lvl, but diferent effect/dmg distribution. So if you have enough magic crystals and mana you chose between casting more suport spells, or 1-2 devastating. 7) Changed class specific skills, and couple of them. Example if you pick Bloodthirst get 2 new skills after, but they exclude each other, maybe 1 more lvl after that. That would make some differences in playing style. 8 ) Difficulty changed, now it efects enemy strenght, gold income, pet dragon. ANd none of those things directly influence final score in game. Gold is important until mid game, after it`s just something you carry around. No matter if you pick Normal/Hard/Impossible diff lvl you get same amount of runes after lvling, and all spells have same efects and dmg output in all diff lvl`s, while pet dragon is crippled on higher difficulties. 9) And something to be done with Final score formula. It doesnt take in calculation pet dragon, unit`s killed/lost ratio (for those that play imposible no loss would get some bonus in scoring higher, now it`s just personal challenge), or number of companions ( if your faithfull to 1 man, or whore yourself to any1 that wants to follow you Instead of playing diferent possibilities/units/tactics you need to use what units you get on 1 island to clear it as much as possible before going to next, and when you return to that island to finish some quest left behind there almost no enemy to fight with units you got on other islands. 10) Some kind of multiplayer would be great. I`m not thinking MMO. but something lie Hot seat/Lan games from older HoMM. Cause now AI just isn`t enough challenge as is always with some live opponent, and if would be more fun Last edited by Fatt_Shade; 03-10-2011 at 09:21 PM. |
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