![]() |
|
|||||||
| Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Demons/Executioners are 'furious' too.
I am finding the Paladin's Holy Armor skill pretty usefull, myself. Units taking only 50% damage, often saved my Horsemen from dying. |
|
#2
|
|||
|
|||
|
I quess you ppl figure this ous by now, but i only started CW recently.
Warriors countrstrike works on Orc chieftans and Trol also |
|
#3
|
|||
|
|||
|
Yea I found the paladin skill the most useful; mage special skill (for me) was totally useless; made me sad. The warrior counter attack is very decent but obviously this depends if you most use humans or not.
|
|
#4
|
|||
|
|||
|
I agree with jake, warrior skill is decent, but it is not as good as holy armor in some of the hardest battle of the game. While mage skill is indeed the most inferior of the 3.
|
|
#5
|
|||
|
|||
|
De vacaciones en Alicante, después de volver de la playa, me apetecía jugar un poco desde la terraza del hotel. Vi un anuncio en una app de noticias locales y le di clic por inercia. Me llevó a spino gambino y me registré en un momento. Tienen una variedad de slots impresionante. Me enganché a una de temática egipcia y me dio un premio curioso tras unos giros. Fue el broche perfecto para un día de sol, mar y relax total.
|
|
#6
|
|||
|
|||
|
What is the Mage's new skill?
|
|
#7
|
|||
|
|||
|
At level 3, reduction of 25% leadership requirements for all mage-like units such as
Shaman, Demonlogists, Rune Mages, Archmages, Necromancers, Druids, etc. It isn't horrible, since the Rune Mage is an excellent unit to have and it puts the Mage's leadership at about par with the Paladins with regards to mage units. |
|
#8
|
|||
|
|||
|
It is not that horrible, but inferior to the other.
Well, most mage type units are not that good, both in dmg or survival, they're just there for support. I usually left my rune mage after i got to verona, and using it again in the last island loop (i use unicornxp loop sequence) only for taking on bosses (especially k'tahu). |
|
#9
|
|||
|
|||
|
It is nice, yes. I find the Paladin's skill very usefull, although as I tend to kill the opposition fast around midgame, I did not invest in it further then level 1. I bet in long battles it pays off.
Even in The Legend this Mage skill worked for many units other then the ones the skill description mentions. Hmm, this will be worth investing with my demon build due to the demonologists. |
|
#10
|
|||
|
|||
|
Quote:
Yes, the Mage demon build will work well with it, but don't forget the rune mages too. Don't forget the level 3 summon. Ahh.... so many disposable units. So much fun. I also had verrry high critical hit rates with those demons. Also a mage can do a few spot resurrections or dual phantom rune mage to resurrect more stacks units in a single round. I think with that build I went with - rune mages - arch demons - demons - demonesses - demonologists You can also do phantom demonologists so you can keep threading the enemy, and reviving your archdemons as they smash their way through to victory. It was quite evil. Against lesser bosses, I find archdemon was my best bet, and phantom demons was 'OK'. The rune mage and demonologists weren't too bad for the summon tankage. Against greater bosses like Ktahu, Gremlin... oh god. I think I had to succumb to black knight stack. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|