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#461
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I'd like to know if flying through clouds will affect the weathering model of the planes. I mean, will we see the planes glisten with water after flying through a rain-cloud (do all clouds carry some form of precipitation?) and if so, if the plane had bits flaking off, would this cause them to stick to the surface? The cloud part of this question is purely coincidental; I am not some clouds nut!
![]() Did Oleg ever answer whether the terrain would be affected by the weather? I'd love to fly a sortie when the sky is clear and return to a saturated airfield (with the grass visibly darker due to the rain). Also, if you're flying a bomber, can the crew vomit? A bit of an odd question, I know, but I am sure that I read somewhere that due to seating arrangement in some bombers, the chaps could be in for a rough ride if violent manoevures were taken. Certainly this could affect the mission, say if a gunner was sick. It could be part of the animation too. |
#462
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Ok I would like to withdraw my comment about the terrain looking like its been painted by a child, i guess it was a bit harsh, if that as upset any of the devs then i apologise.
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#463
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![]() ![]() Now can we please all just get along? ![]() |
#464
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That would not be needed: when you are flying trough water laden clouds your A/C is not really glistening 1) because most of the water is running fast 2) because you need some specular reflection to see glistening and in a cloud that would be more like diffuse, and not that much.
The same would go for flying across rain out of the clouds (no not all clouds have rain in them, far from it...but if the temperature is right most of them will have some ice in it, and this is where the fun begins (and sometimes, ends fast enough). Now like you say it would be quite formidable to see rain and its effects rendered; what do we need: - rain as showers seen from afar: the kind of whitish diffuse "bands" falling down the clouds (in this case cumulus, especially for you!) - rain as British drizzle, on the ground: 1) loss of visibility a bit like haze except that the sky will be in many nuances of gray, depending of cloud thickness and regularity 2) a certain increase in color saturation (the "wet landscape" effect) which will be really visible mainly if sunlight comes back: otherwise the lack of light typical of rainy days will not make it as obvious but it should be there (no dusty film everywhere when it rains!) 3) puddles in the proper places, and if possible some falling water from roofs or A/C surfaces... 4) glistening of surfaces like wings, roofs, cars, etc to represent the water layer 4) at close range a representation of more or less driving rain - rain in the air 1) loss of visibility if out of the clouds 2) increase in ambient noise 3) some representation of fast running rivulets on front glass and lateral glass (for a computer screen it will resemble white/gray 1 or 2 pixel segments all over the lateral and front surfaces, changing position and length randomly 4) The BoP representation of rain is grossly overdone: rain is water, not glycerin, and not all clouds have rain... All of that is technically quite possible I think, but is linked to weather representation, and may have an impact on the FPS... And we did not talk about snow yet (granted, during BoB we can live without it) JV |
#465
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I would be very surprised if we saw such subtle effects in the initial release but you never know, every week there is an update I just get the sneakin suspission that Oleg and team are holding back on the goodies, I think what we are shown is just enough and not too much as to give anything away to any possible competition , he has on a few ocasions of late hinted that what is coming will blow us away and im inclined to beleive that , will we see intricacies such as wet grass glistening , wing icing , wake in the clouds tubulance and so on in the initial release I think not , but hey ... my fingers are crossed ![]() Ill ignor the puke question for now, but ill be shure to ask my dad later ![]() |
#466
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http://forum.1cpublishing.eu/showpos...&postcount=384
The pictures of translucent instrument faces on the HUD amuse me. It is beyond me why the instruments are so big, real instrument views and have the mounting screw attachment brackets. The instruments should be able to be placed anywhere on the screen, resized, with adjustable translucence and colors with no mounting screws. Then of course we could use some ability to create some highlight points on the instruments...i.e., mark for overspeed, mark for low fuel, low ammunition, no oil pressure,etc. or what about programmable idot lights that would come on at certain pre-set or range pre-set. THe full real players naturally will want the old dull authentic instrument faces...placed on their wonderwoman views. Gotta get that full real feel. LOL Then of course, it will be done as the developer wants it. LOL Last edited by nearmiss; 10-04-2010 at 04:19 PM. |
#467
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#468
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Thanks for the answers.
JVM, how about when the A/C is static...? The effect in WoP/BoP is overdone (I can see what you mean now) but when the A/C is static the rain will have an effect. I was at Hawkinge at the weekend, unfortunately it rained, but I got to see the (repro) Hurricanes outside get wet. It was quite a sight I must say. ![]() |
#469
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It yet amazes me how inane the discourse can be here. Try the f****ing ignore button. It works for me. I sure as hell hope that Oleg and Luthier try it, it will cut down on their stress around here immensely.
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#470
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Can we drop that subject?
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