Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Crossworlds

King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-03-2010, 09:50 PM
DGDobrev DGDobrev is offline
Approved Member
 
Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
Posts: 1,415
Default

So far the news are that KB may become a MMORPG or another type of online game, so be careful what you wish for
__________________
Reply With Quote
  #2  
Old 10-04-2010, 12:57 AM
jake21 jake21 is offline
Approved Member
 
Join Date: Sep 2008
Posts: 514
Default

I'd prefer a single player campaign that is more rpg'ish (like the first game). Do not have strong feelings beyond that - oh I'd like it to be fun also wouldn't mind a few (many) text based puzzles (like space ranger 2 )
Reply With Quote
  #3  
Old 10-04-2010, 04:12 AM
Puce Moose Puce Moose is offline
Approved Member
 
Join Date: Feb 2010
Posts: 45
Default

I agree with jake21 - I'd love to see more text puzzles (like the awesome one to acquire the submarine in the grand canal.)

First and foremost, though, is the intense desire to see it remain
  • single-player
  • true turn-based combat (e.g., no ATB, timer bars, etc.)
  • not scaled to player level, scaled to region
  • no respawn

There's literally no other current game that I can think of that ticks off those delicious, delicious checkboxes that King's Bounty does.

Beyond that, I'd love to see an expansion on the ambient life; some of my favorite moments involved zooming the camera all of the way in and just watching the hummingbirds/fish/frogs/owls/squirrels dart this way and that. Seeing crabs skittering about on the shoreline, tadpoles lazily swimming near some aquatic vegetation in pools, birds rustling in the underbrush; so many games ignore these attempts to give the environment resonance and non-hostile life, and I love the fact that King's Bounty doesn't neglect this important facet. Expand it!

Along those lines, I'd really like to see more ambient animation in battles; harmless beasties strolling around the edges of the battlefield, flowers swaying int he breeze, etc.

I'd also enjoy seeing more quests with non-violent resolutions; the 'get the bear to follow you back to the ranch' quest from the first King's Bounty was one of my favorite quests of the game.

Expansion of trap abilities. Placing traps was one of my favorite things to do, and I'd love to see charm traps, explosive traps, freezing traps, etc. I'd also love a trapper unit that could place traps as a charged/reload skill.

In terms of units, I'd love to see an exploration of the more unique units. For example, the thorns, the devilfish, etc. I've had enough elves, dwarves, demons, and undead to last me a lifetime amongst hundreds of games, books, and movies; how about some new races?

Thorn race (with various mushrooms, toadstools, aquatic vegetation monsters (how about a killer water hyacinth?)
Owl race (burrow owls who could burrow under and attack an enemy like gobots, screech owls to stun, great grey horned owls to cause fear, etc.)
Fish race (devilfish, mudskippers, flying fish, swordfish, sawfish, piranha.. lots of great possibilities)

I *really* like what they did with the lizardmen; fantastic models, creative enemies (love the gobot/choska) - I hope they break away from the traditional high fantasy mold and run with some new race ideas.
Reply With Quote
  #4  
Old 10-04-2010, 03:22 PM
Heroe Heroe is offline
Approved Member
 
Join Date: Jun 2010
Posts: 22
Default

My wishlist:

Top priority - Removing the most annoying and irritating sound in gaming history(demonologist summoning whistle sound!)
Remove the readme from screen like i saw in crossworlds
Remove the tips/hints from loading screens.
These things above are the most annoying and easy to fix, yet no devs care about these...

Different cities - A bigger cities where character can improve or fight to death

Better item realisation(there was none game in kings bounty where i managed to find full set.Also Items repeats itself in different shops
Reply With Quote
  #5  
Old 10-05-2010, 08:41 AM
Jah Jah is offline
Approved Member
 
Join Date: Sep 2010
Posts: 42
Default

Quote:
Originally Posted by Heroe View Post
My wishlist:
Remove the tips/hints from loading screens.
What's so annoying about that? Loading times in KB are pretty short anyway - it's not like you'll be spending hours staring at that screen.
Reply With Quote
  #6  
Old 10-05-2010, 10:31 AM
KarlosCV KarlosCV is offline
Approved Member
 
Join Date: Oct 2010
Posts: 16
Default

For me KB games are almost perfect as they are so I'm more concerned the devs decide to "go mainstream" and produce another forgettable realtime halfass crap which the market is overflowing with.

But I suppose some things can be done even better:

1. The story can certainly be presented in a more immersive way, I mean text boxes with still head pictures (beautiful as they are) are usable but nothing to be too excited about. I'd also gladly do without some of the more eye-rolling fantasy clichés like divine chosen one trying to save the world and generally encourage the devs to give us a story we can finally care about a bit.

2. The quests can be more variable, not just the traditional find/fetch/kill scenario.

3. As was already mentioned, definitely improve the unit description - what counts as archers, beasts, humanoids, what influences who and how and so on.
I also found useful minor things like a detailed breakdown of Morale composition, would be nice to extend it to the other attributes as well (why my Attack, Defense, Resistances, Initiative or Damage is what it is and what influences it).

4. Item management - can subscribe to that. It's frustrating to have several half-completed sets and never find the rest of the items.

I left two most important things for the end:

A) The later stages of the game are always far too easy and only some heroes and bosses present a reasonable challenge. The first half is wonderful because it forces the players to try different strategies and finessess and really use all those special abilities and spells. Later stage battles are basically decided in the first two rounds, then another two or three for cleaning and ress...a bit boring.

B) MAKE OTHER RACES/UNITS MORE USABLE - IMO some units and whole races are too underpowered/underused, mainly because it's very difficult/frustrating/impossible to ressurect them. The whole point of the KB games is to lose as few units as possible, so you don't have to trudge up and down (a bit less frustraging in AP, with the ship and reserve improvements) to replenish the stock. The demons are notoriously fragile in this respect, also the undead can be ress only with the eviln spell which is slow and frustrating and and the "heal" ability of vampires and ghosts is usable maybe in the first 1/10 of the game, then it's totally worthless (I lose 20 of 21 vampires after one whack from an enemy and the last unit replenishes its health - big bloody deal).
Also some of the abilities are annoying on the AI side and worthless in your army (like some units after heavy losses avoid attacks or the troll changes into stone after death and so on).
After 5 replays (TL and AP) I found out I always drifted to using similar units and strategies (with the same hero classes of course) - always paladins, mostly dragons and bowmen, because they're the most convenient in most situations.
It would be nice if the game encouraged you to use demons, undead, dwarves, orcs, goblins or lizards in certain environments or situations (seriously, has anyone EVER used Dwarves, Foremen or Miners?) and/or discouraged you from using the traditional fixtures like paladins or dragons more often (it's better to drop dragons for battles against demons for example but I'd like to see much more of that).

Last edited by KarlosCV; 10-05-2010 at 10:43 AM.
Reply With Quote
  #7  
Old 10-05-2010, 11:00 AM
Dwagginz Dwagginz is offline
Approved Member
 
Join Date: Aug 2010
Posts: 106
Default

I'll think of some "better" ideas later.

1. More female troops. Yes, I'm a bit of a perv :p But seriously, I think that there aren't enough female troops around to really make the female items any use.

2. Higher quality translation, w/ better dialogue system. Not a fault with Katauri as such, but I felt that a lot of dialogue was just walls of text. A better translation will also help correct some minor faults - It's a good translation, don't get me wrong, but I feel it could be a little better.

3. Customisable protagonist. Allow us to play as a male or a female, and perhaps customise their armour. I'm not suggesting the in-game representation, nor the portrait, should change with items found in-game, but it'd be nice to have, say, the Paladin Amelie but with her "normal" hair colour (i.e. black/brown)

4. Troop replenishment. One of the problems I found was that it can be very difficult to find a certain unit. Some of us aren't good with keeping our troop numbers (i.e. We can't do no loss), and it can be hard to replenish our favourite troops. I think it can be solved a few ways. Firstly, having a castle where you can "order" troops you need. Secondly, stores replenish their number of troops after a certain number of hours.

5. Going from point #4, how about a "main" castle for us? It could have a number of features, such as a similar system to HoMMV's tavern where you can find different companions.

6. Romance, perhaps? It might be a little out of place, perhaps not, but it'd be nice if a certain number of companions were "romance" options. There'd be no benefit to them (To keep things fair), but it'd just be a bit of fun. So, for example, there could be a Demoness who's a romance option and to win her heart you'd have to kill X number of troops. Because of the level of randomisation, it'd have to be of a certain type. So, 10 Human Units as another example. For simplicity's sake, how about allowing all for both male and female characters? So "Bill" could win a male's heart, "Amelie" a female's heart.

7. Not being royalty! We've done it in three games, it'd be nice to be something else such as a Lord's child or similar.
Reply With Quote
  #8  
Old 03-22-2011, 09:27 AM
odyody odyody is offline
Approved Member
 
Join Date: Feb 2011
Posts: 13
Default

bosses more easy
Reply With Quote
  #9  
Old 09-21-2011, 11:15 AM
Darkeonz Darkeonz is offline
Approved Member
 
Join Date: Aug 2011
Posts: 92
Default

Since all quests and such are text based, I really would love if there were some sort of tool where users could create their own campaigns. It should be that hard. It would be pretty awesome if they could make custom games. Even games where they can edit certain units and such for a specific game type
Reply With Quote
  #10  
Old 01-28-2012, 03:44 PM
katsukilove katsukilove is offline
Registered Member
 
Join Date: Jan 2012
Posts: 2
Default

Played The Legend to Crossworlds, sincerely looking forward to King's Bounty 2, take your time, make it decent, I will wait.

Things I love from The Legend
+ Exploration
+ Rage Guardians

Things I love from Armored Princess/Crossworlds
+ Pet dragon (although the 4 guardians from TL are better)

Things I love in common
+ Spells
+ Limitless unit combination
+ Storyline and quests (some are really humorous)
+ Musics are good (but so few of them)

Basically I don't have bad comment on a game which gives me the feeling of "just one more turn".
- Graphic engine can be improved
- More good musics
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:31 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.