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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-02-2010, 11:30 PM
Dano Dano is offline
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That's the trouble though isn't it, technically it is better than WoP, it has a far greater draw distance, more realistic palette etc etc, it just doesn't currently 'look' as nice, so even the term 'better than' is entirely subjective to what exactly you are comparing it to.

The other point to consider is that we have only currently seen static screens of the landscape and sometimes they do not do any justice whatsoever at all to a game in motion.
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  #2  
Old 10-03-2010, 12:01 AM
Freycinet Freycinet is offline
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"This message is hidden because Tree_UK is on your ignore list."

Ah, really nice feature that one! I can recommend it.
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  #3  
Old 10-03-2010, 12:05 AM
Tree_UK
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Quote:
Originally Posted by Freycinet View Post
"This message is hidden because Tree_UK is on your ignore list."

Ah, really nice feature that one! I can recommend it.
You wont see this one then , CHEESE BREATH
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  #4  
Old 10-03-2010, 12:13 AM
Freycinet Freycinet is offline
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Oh well, SimHQ is also being polluted now...

http://simhq.com/forum/ubbthreads.ph...ml#Post3105169

Tree
SimHQ Member
"Jeez im so glad you guys agree about the terrain, i was beginning to feel very isolated on the banana forum for daring to question it. There are so many bum lickers over there its untrue."

Philip_ed
SimHQ Member
"You're not isolated Tree. It's just that, at the Banana forum, the moment you post a slight critique they start to ram their thoughts down your throat and call you names etc. Those guys need to get a life."
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  #5  
Old 10-03-2010, 04:14 AM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by Freycinet View Post
"This message is hidden because Tree_UK is on your ignore list."

Ah, really nice feature that one! I can recommend it.
I was trying very hard to not get sucked into this but I can't resist anymore.
What a bunch of women.
Is there anyone at all who would like to discuss the sim?
Some of us find logical discourse useful.
Others think 'I'm a celebrity, get me out of here' is highly educational.
Which camp are you in?

Last edited by ATAG_Dutch; 10-03-2010 at 11:19 PM.
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  #6  
Old 10-04-2010, 03:18 PM
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Tempest123 Tempest123 is offline
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Originally Posted by Dutch_851 View Post
I was trying very hard to not get sucked into this but I can't resist anymore.
What a bunch of women.
Is there anyone at all who would like to discuss the sim?
Some of us find logical discourse useful.
Others think 'I'm a celebrity, get me out of here' is highly educational.
Which camp are you in?

Right on, I come here to discuss the sim and aircraft, I get the sense that some folks on here should take a break from this forum and wait until the sim comes out.
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  #7  
Old 10-04-2010, 03:29 PM
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philip.ed philip.ed is offline
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I'd like to know if flying through clouds will affect the weathering model of the planes. I mean, will we see the planes glisten with water after flying through a rain-cloud (do all clouds carry some form of precipitation?) and if so, if the plane had bits flaking off, would this cause them to stick to the surface? The cloud part of this question is purely coincidental; I am not some clouds nut! Also, I doubt what I have said will be able to feature, but the aspect I'm focusing on is the effect of flying through clouds and also the limitations of the weathering system.

Did Oleg ever answer whether the terrain would be affected by the weather? I'd love to fly a sortie when the sky is clear and return to a saturated airfield (with the grass visibly darker due to the rain).

Also, if you're flying a bomber, can the crew vomit? A bit of an odd question, I know, but I am sure that I read somewhere that due to seating arrangement in some bombers, the chaps could be in for a rough ride if violent manoevures were taken. Certainly this could affect the mission, say if a gunner was sick. It could be part of the animation too.
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  #8  
Old 10-04-2010, 03:50 PM
Tree_UK
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Ok I would like to withdraw my comment about the terrain looking like its been painted by a child, i guess it was a bit harsh, if that as upset any of the devs then i apologise.
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  #9  
Old 10-04-2010, 03:55 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by Tree_UK View Post
Ok I would like to withdraw my comment about the terrain looking like its been painted by a child, i guess it was a bit harsh, if that as upset any of the devs then i apologise.
Well, I'd say that was the right thing to do. Well done

Now can we please all just get along?

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  #10  
Old 10-04-2010, 04:02 PM
JVM JVM is offline
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That would not be needed: when you are flying trough water laden clouds your A/C is not really glistening 1) because most of the water is running fast 2) because you need some specular reflection to see glistening and in a cloud that would be more like diffuse, and not that much.
The same would go for flying across rain out of the clouds (no not all clouds have rain in them, far from it...but if the temperature is right most of them will have some ice in it, and this is where the fun begins (and sometimes, ends fast enough).

Now like you say it would be quite formidable to see rain and its effects rendered; what do we need:

- rain as showers seen from afar: the kind of whitish diffuse "bands" falling down the clouds (in this case cumulus, especially for you!)
- rain as British drizzle, on the ground:
1) loss of visibility a bit like haze except that the sky will be in many nuances of gray, depending of cloud thickness and regularity
2) a certain increase in color saturation (the "wet landscape" effect) which will be really visible mainly if sunlight comes back: otherwise the lack of light typical of rainy days will not make it as obvious but it should be there (no dusty film everywhere when it rains!)
3) puddles in the proper places, and if possible some falling water from roofs or A/C surfaces...
4) glistening of surfaces like wings, roofs, cars, etc to represent the water layer
4) at close range a representation of more or less driving rain
- rain in the air
1) loss of visibility if out of the clouds
2) increase in ambient noise
3) some representation of fast running rivulets on front glass and lateral glass (for a computer screen it will resemble white/gray 1 or 2 pixel segments all over the lateral and front surfaces, changing position and length randomly
4) The BoP representation of rain is grossly overdone: rain is water, not glycerin, and not all clouds have rain...

All of that is technically quite possible I think, but is linked to weather representation, and may have an impact on the FPS...

And we did not talk about snow yet (granted, during BoB we can live without it)

JV
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