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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-30-2010, 01:47 PM
pupaxx pupaxx is offline
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Quote:
Originally Posted by Oleg Maddox View Post
At first we eleiminate interface bugs.
Then 3D engine bugs (say not so nice effect, not so nice border of the river, etc)
We check each aircraft for each parameter... for the damage... Say if you missed the wing... then the gun that was there shouldn' continue to shot
Something like this.

Also... we did a lot of different objects... We still place some buildings and other ground objects on the ground... manually that to get good looking picture without crossing each other objects....

Such bugs that are visible for the first or second look of user should be eliminated at first.
Other internal bugs, if is, could be even found later... As more complex product - more complex to find the bug.

1C has own test department. And they begun to "damage" our product for this purpose...
So we eliminate what was known ourselves and what discovering test department.

Maybe I tell too much in comparison to anybody else. But I always fair with users.
This is my principle of life.

...thanks a lot for your reply...very interesting..
ok send me a copy of SOW and i'll test it for you....for free naturally..
I promise I'll be very confidential and I'll never divulge anything about SOW to anybody....
Ciao, thanks again
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  #2  
Old 10-01-2010, 06:24 AM
airmalik airmalik is offline
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Quote:
Originally Posted by Oleg Maddox View Post
We check each aircraft for each parameter... for the damage... Say if you missed the wing... then the gun that was there shouldn' continue to shot
Something like this.
Please leave this bug in. Call it a feature or fix it in a patch. I'd love to saw off someone's wing and see the attached guns spraying bullets wildly as the wing tumbles to the ground.

Joking of course but I'd still enjoy this 'bug'
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  #3  
Old 09-30-2010, 12:25 PM
Flanker35M Flanker35M is offline
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S!

Anything is better than nothing, but really..the priority should be settling in to the office, get things rolling again and then if time permits, post something here Not every developer shares this much and we can be happy to have weekly updates here and now with the release getting close, soon a new benchmark to work with
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  #4  
Old 09-30-2010, 12:37 PM
albx albx is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Looking for some old files of video (I can't at the moment to make new) I think it is possble to post some cuts tomorrow, but only if you all will understand that it is old middle of summer videos, when not all things were implemented (not all effects, present bugs, etc).
I simply have no ability to make real adv videos currently... we are busy with bugs removing, reworking some effects, etc... Say with polishing of product. That is really great work due to greatest complexity of the code (Just for example: for the aircaft we calculate now from 350 to 500+ single parameters, that need to be calculated simultaniosly almost all the time of flight for each airctaft doesn't matter is it AI or controlled by player. And it is if not speaking about any other parts of code....). So I simply can't ask my guys to compile specially the version just for friday update.... and especially without network....

Ok, I will think and see is it possible or not.
Nothing promised....
thank you Oleg, much appreciated...
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  #5  
Old 09-30-2010, 03:52 PM
Insuber Insuber is offline
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Quote:
Originally Posted by Oleg Maddox View Post
(...) for the aircaft we calculate now from 350 to 500+ single parameters, that need to be calculated simultaniosly almost all the time of flight for each airctaft doesn't matter is it AI or controlled by player. And it is if not speaking about any other parts of code....)
Dear Oleg, just to understand better, how many parameters did IL2 1946 calculate simultaneously?
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  #6  
Old 09-30-2010, 04:11 PM
Hecke
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Quote:
Originally Posted by Oleg Maddox View Post
Looking for some old files of video (I can't at the moment to make new) I think it is possble to post some cuts tomorrow, but only if you all will understand that it is old middle of summer videos, when not all things were implemented (not all effects, present bugs, etc)
This would be far better than pictures and endless better than no update.
I know we all apreciate it and will keep in mind that it is old middle of summer videos (2010?).


Does new office also mean that you got new hardware? Directx 11 card that is also able to do anti anti-aliasing and stuff?

Hearing you say that Luthier has a crossfire or Sli system makes me wonder if screenshots postet by him were not low/mid range.

Last edited by Hecke; 09-30-2010 at 04:37 PM.
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  #7  
Old 09-30-2010, 04:27 PM
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brando brando is offline
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It's really good to hear from you Oleg. I know Storm of War will be worth the wait.

cheers and good health to you

brando
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  #8  
Old 09-30-2010, 06:08 PM
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Friendly_flyer Friendly_flyer is offline
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Quote:
Originally Posted by Oleg Maddox View Post
(Just for example: for the aircaft we calculate now from 350 to 500+ single parameters, that need to be calculated simultaniosly almost all the time of flight for each airctaft doesn't matter is it AI or controlled by player.
Per aircrafts!?! Wow!

How dies this compare to the last IL2 version you published yourself (4.08 I believe). How many parameters running simultaniously there?
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  #9  
Old 09-30-2010, 07:28 PM
Ravenous Ravenous is offline
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My curiosity as to who the publisher is just overwhelmed me as I have nothing better to right now, so here goes a few that maybe someone here CAN answer

why exactly is it that most people doubt that Ubi will be the publisher?
(I have apparently not been lurking around here long enaugh

what possible reason would any publisher have to not announce what games they are going to release in the near future?

and lastly; did I read Oleg right when he said that he was not allowed to say who the publisher is, or did he mean that he will tell us when he knows who will publish?

anywho, I'm greatly appreciative of the Friday updates, and looking forward to check if my track-clip is mounted correctly on my cap just after I've bought 2 months worth of supplies and welded my door shut while this game installs

Last edited by Ravenous; 09-30-2010 at 07:29 PM. Reason: bad grammar....I think
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  #10  
Old 09-30-2010, 07:40 PM
Splitter Splitter is offline
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It sounded to me like he cannot announce the publisher until the final deal is finalized. I know nothing, just going by my interpretation of what he said.

Ubisoft was the previous publisher and I think some people found dubious evidence of their plans to publish SoW.

I'm not one of the old timers here so someone else may chime in to answer your questions more thoroughly.

Splitter
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